++++++++++++++
} ASSAULT \______________________________________________________________
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| (USA) | (Chinese) | (MEC) | (Unlock)
======================================================================
Name: M16A2 / M203 | Type 56 / GP-25 | AK-101 / GP-30 | G3
Power: **** | **** | **** | *****
Range: **** | **** | **** | ****
Accuracy: **** | *** | *** | ***
Overall: **** | **** | **** | ***
+ The Assault class is a fairly used class mainly because it acts as the grunt
of the team. Assault is designed for infantry combat, but also possesses the
unique capability of an attachable grenade launcher. Grenade launcher whoring
as it is called has become a frequent habit. To be frank, you instantly kill
infantry with one grenade shot, and there is considerable splash damage. It's
easy to run around, and simply fire one grenade shot as opposed to firing
several bullets at an opponent. Nonetheless, Assault are great when used on
several smaller urban maps, such as Strike at Karkand, or Mashtuur City. Their
smoke grenade is only used for cover, and does no actual damage. Really, the
only reason to use this class is for the combination of a good rifle and body
armor. Spec Ops beat it in every category and even have anti-tank capabilities.
- After careful consideration, the MEC's version is probably best fit for any
environment. The AK-101 does great damage, at the cost of some accuracy during
long-range shots. However, it has an auto/semi-auto firing modes, while the
M16A2 only has three-burst/semi-auto. The AK-101 can be used for clearing
buildings or long-range. The GP-30 and M203 seem to do similar damage. The Type
56 is really just a modified AK-47, with a default grenade launcher. Nothing
special. Believe it or not, the G3 is a worse unlock than the three base
weapons. It only has a 20-round clip, no grenade launcher attachment, and the
accuracy is not as good as one would expect. While I use the G3 extensively
with this class, you'd be better off sticking with the base weapons.
Rest of Setup: Knife, Pistol, Smoke Grenade, GL x 5, (Frag Grenades with G3)
Body Armor
~ General Strategies ~
======================
- The grenade launcher attachment must be aimed above the intended target like
an arc. The farther the distance, the higher is must be aimed. Do this
accordingly. There is no real estimation on where the grenade will hit. I
suggest using the class for several hours to get accustomed to the drop height.
- If an armored vehicle approaches, throw a smoke grenade, and use the smoke to
hide. Assault has no weaponry to deal with armored vehicles. Leave it to Spec
Ops & Anti-Tank. Your grenade launcher does minor damage to armored vehicles,
and moderate damage to air vehicles.
- When playing Assault, I often think of Assault as the base class. A neat
strategy is to start out as Assault, join a squad, and stick with them. If one
guy goes down, pick up any class kits on the ground, and play that class.
Switch to another class as the situation deems necessary. Think of Assault as
your base, then switch off to specialized classes. You'd be surprised how many
points you'll accumulate, how cool it will feel to alternate, and how fitting
you will be to your team.
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