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______________________________/ SONGHUA STALEMATE \____________________________
> Conflict: USA vs. China
> Rating: ***
> Description: "A key chokehold has reached a standstill between the USA &
Chinese forces. A dense fog covers the field like liquor on a
grumpy drunk."
:> Key Bases (USA):
- Keep the two closest bases where you spawn. You need the two transport
helicopters spawn simply because you're rewarded with two shiny Blackhawks.
Blackhawks will be your main transport, do lots of killing damage, and help
capture points a tad easier. Many of the oddball outposts may have APCs you
can make use of, but this map is primarily dominated by holding your own two
helicopter bases. Matter of fact, purposely defend them as others will try
to take them back.
:> Key Bases (China):
- I hate to say it, but the MEC strategy is the same on this one. Hold the
two points that posses chopper spawns, try to make use of the jalopie
helicopters, and defend the points from American captures. The only other
hint I can give is to man the mounted AAs more frequently as Blackhawks are
fairly tough to take down. It may also benefit you to try and sneak-flank an
American helopad and take it over. The only problem is that you'll probably
lose a rear base in the same effort.
- Personally, Songhua has always been a favorite of mine, but a map that I'd
only play for an hour before getting bored. It's one of the most balanced ones
with the addition of the recent patch, as Blackhawks don't dominate it anymore.
Seems like transport helicopters are even now that personnel have to bail out
to increase the capture time. Stingers are also more capable of shooting down
the helos, so you'll find more infantry battles in the distance. Mines are
highly effective on this one, especially on the roadways that dip slightly into
the water. Make use of an APC that spawns nearby if you hear a chopper flying
overhead. There are a few spots on this one that you can flank from the rear
via tall hill points. Both secondary helopads have these reinforced positions
that are great for looking down on the valley ahead. If you find yourself
getting dominated in the ground game, capture a few side flanking points to
surround the base positions near the center of the map.
:> Sniper Spots
- In terms of sniping points, there are not many. To be honest, there are no
roofs you can climb on this one with exception to the large fish factory on
one side of the map. Treat this map like a mobile sniper type, as you're
going to have to move around to actually find infantry. If possible, camp on
one of the hills overlooking a popular spawn point, aka the secondary
helopads. If not, position yourself near the center in one of the dense
bamboo jungles. You'll be nearly impossible to see, at the sacrifice of some
added height for more targets to sight. Other than that, avoid being a
sniper on this one. Heck, the enhanced fog makes it tough to see at a far
range too, decreasing the ability of this class.
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