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_________________________/ OPERATION CLEAN SWEEP \____________________________
> Conflict: USA vs. MEC
> Rating: **
> Description: "A grouping of MEC-occupied islands must be overtaken by a
nearby USA airbase. Unfortunately, the toughest challenge will
be navigating to these lone isles without getting blown to
pieces."
:> Key Bases (USA):
- Taking either air strip of the MEC should be your ideal goal. The MEC's
bomber spawns at the closest airstrip with its own garage. Take the nearby
middle segment point if possible, but be forewarned that there is tons of
nearby armor to deal with. You need to reduce MEC air superiority at all
costs, since this will be their main counter weapon against your armor
advancement. Make use of the Blackhawk, but try to sneak capture the rear
points if possible. Most troops will either stay near the middle portion of
the island, or near the frontal part. As for your attack helicopters, they
should try to pelt key positions. For the most part, you should try to sweep
left-right with the islands, or from the rear and close in on the middle
points like a swallowing herd.
:> Key Bases (MEC):
- Hold your airbases. It seems ideal, but few MEC teams manage to hold both
air bases without losing one in the process. You have to remember that the
only defense you have against American jets, helicopters, and aerial
assaults is your own air support. Make use of the firepower advantages on
the MIG & chopper. Roam back and forth across the island in your tanks,
relaying support whenever it is needed. Hell, jump on a jeep and gun down
the Blackhawks that try to fly in low for a drop-off. All I can say is do
your best to defend the island. Everything on island capturing is done like
bunny hopping. Everyone flocks to one point, and everyone flocks to the
next. Flank and capture a recent flocked position for little resistance.
Repeat.
- I'm not too fond of this map, mainly since it's air-designed, and MEC tends
to win a majority of the time. The Americans have to breach the initial
defense, which is tough on the front portion. There are TOWs that prevent APCs
from simply plowing through, and most people may even bring a tank to the
forefront to shoot boats. The only hope the Americans have is landing a
Blackhawk somewhere, capping a point, then letting reinforcements spawn
through. If you lose an airbase on this one, you really lose a chunk of your
tickets. It takes so much sacrificing to try and take back an airbase, after it
has been stolen. You'll find spawn camping to be a big priority on this one,
specifically against the Americans who will all be crunched at the helopad
waiting for a chopper or jet. Artillery strikes make a difference on this one.
:> Sniper Spots
- Unfortunately, the range of islands and water limits sniping advantages.
There is a fairly high peak between the MEC helopad & establishment base,
but it's nothing major to make a difference. This map has few troops that go
on the ground, unless you're at a major base. Do your best to use the side
hills for height advantages, or the treeline near the forefront of the
mountain to snipe downward. It doesn't have sniping spots, but a good sniper
can treat this map like a ghille suit.
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