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__________________________________/ MASHTUUR CITY \____________________________
> Conflict: USA vs. MEC
> Rating: ****
> Description: "A key city is about to be occupied by USA forces. The MEC rally
together like Bravehearts in an attempt to defend the city."
:> Key Bases (USA):
- Blackhawk, Blackhawk, Blackhawk. Hold your main airbase, and closest tank
spawn point for domination. Despite blackhawks getting nerfed in the patch,
have your helo circle a MEC point a few times laying down Vulcan fire. Drop
out 2-3 troops to capture the point, let them hop back in, and move to the
next point. There are lots of Anti-Tank players on this map, but the
Blackhawk should be able to gun down infantry easily. The center mosque
position goes back and forth between teams, so I wouldn't worry about it too
much. Focus on the MEC building spawn as this is where most players choose
to go. It also is close to their key commander assets, artillery, and
provides lots of relative position in terms of mass destruction.
:> Key Bases (MEC):
- All I can say is hold your main building base, and helopad. Other than
that, it honestly comes down to luck. The MEC transport helo is not a very
good mobile device, even though it can be used for transporting. You'll find
the American's Blackhawk to be the real threat to deal with on this map. As
long as you hold both of these points, you can try to push onward into
American territory. The transformer power complex to the south which has
your tank is actually a critical point but not necessary to hold. Try
destroying the bridge closest to your hotel position, and only make use of
the southern bridge.
- Another enjoyable city map. You'll get into many close encounters. Luckily,
there are only two tanks on this one, no APCs, and lots of transport vehicles.
Mount a vehicle somewhere in the distance, get on the .50 CAL, and gun down
infantry/helicopters. Snipers are somewhat prevalent on this map, so try to
move at all costs. Believe it or not, the Stingers are highly effective for
either team on this one. It's just that there are few patient players willing
to sit in a Stinger to shoot down a transport helo that attempts to capture the
opposing spawn. I've also found that mining one of the bridges can be a smart
idea as long as your team is not in the lead flag-wise. The tanks should be
your main weapons into breaching opposing territory. Lead them slowly and
efficiently, dropping supplies for automatic repairs. Whatever you do, DO NOT
let one team get two tank spawns. This spells disaster, as you're just handing
them the ability to rape and conquer.
:> Sniper Spots
- There are lots on this one. Both airbases are on top of hills where
snipers can defend against infantry rushes with ease. Both tank spawns have
tall mountains that overlook the positions, meaning snipers can pick off
spawning soldiers. If anything though, you'll find a useful sniping point
via a ladder near the USA tank spawn. The ladder leads up to a roof, where
you can climb to a very top aclove that overlooks all the buildings on the
map (including the busy mosque area). There are 3-4 roofs you can climb to
via ladders on the MEC side of the dried river. If none of these places
please you, try climbing the ladder to the water reservoir green drum near
the American main base. If you're desparate for innovation, bail out of a
chopper and land on the mosque roof. This spot is so unstoppable it's not
even funny.
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