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__________________________________/ GULF OF OMAN \____________________________
> Conflict: USA vs. MEC
> Rating: ****
> Description: "The MEC forces possess a key airport near the gulf that could
be used to fuel counter-attacks. The Americans want to take
this beach-head, and control the area to prevent the MEC from
doing so."
:> Key Bases (USA):
- If anything, you need at least one beach base to keep the MEC distracted.
I find it best to take the one on the far left where a lone tank spawns.
While it is an isolated location, it's close to your artillery (if repairs
are needed), has a stinger, and a boat for an alternate route through the
map. Once you have one beach point, try to get the center construction area
with the giant crane. This is another isolated location that rarely gets
captured back and forth which could be a strong rear flanking point against
the other MEC positions. You'll find the coastal points along the right and
near the hotel too tough to take with one assault.
:> Key Bases (MEC):
- If anything, the MEC absolutely need a majority of the beach points, and
at least the hotel area on the right. The hotel area is such a key position
as it gives you the most armor to counter-attack. It also has isolated lanes
which can be defended easily against American attacks. The beach points will
hold your anti-air defenses, which is what you'll need to shoot down the
incoming Blackhawks. They're also heavy casualty areas where you can sweep
back and forth racking up kills.
- A split map that depends on who gets the best start. Both teams have fairly
average air capabilities. However, you've got to remember that the Americans
are isolated with their base carrier on this map. Even though they start off
with a split amount of beach points, they'll lose them quickly due to MEC
rushes. Focus on capturing or holding the Hotel point based on which team you
are. Really, holding that point decides the match, as you get armor, closeness
to the opposing spawns, and a nice established base all at the cost of one
point. I find boats to merely useless on this map. Stick with the choppers, or
traverse on foot. Armor is the best way to go, but there are usually lots of
Anti-Tank or Engineers on this one.
:> Sniper Spots
- If you have patience, head to the center crane near the middle point of
the map. There's little action to engage here, but if you're lucky, the
Americans will capture this point, and you'll stack kills like you're making
a triple decker Wendy's Burger. The hotel roof has a ladder on the south
side that gives a very useful, but tough to get up to point. Americans
always tend to pick me off before I can reach the top. Other than that,
you're not gonna find many height advantages. The entire area is practically
coastal, or very smooth. You can bail out of an air vehicle and try to land
on an oil drum in the non-cappable MEC spawn. You can also access a
warehouse roof on the left portion of the map north of the left beach point.
This point, while useful, sees little action unless down to your last point.
Finally, you can always harass poor innocent souls that spawn onto the
carrier deck.
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