Most of your time will be spent taking on missions and attempting to complete
them for experience and financial gain. Missions provide a significantly more
efficient way to gain experience as opposed to the freelance hunting of enemies,
so there is a strong incentive to move from mission to mission despite the fact
that they tend to get pretty repetitive pretty quickly. Obtaining a mission is
quite easy as you can call your contacts on your cell phone at any time and ask
for a new mission. For the most part your missions will boil down to the basic
delivery or assassination types prevalent in MMORPG gaming. You’ll get a beacon
directing you to the mission location, perform your duties, and then exit the
location to collect your reward. There is a story element to the missions, but
it is conveyed in small and short text boxes and quite frankly is not all that
interesting or engaging. It would not be surprising to find that most players
simply bypass the text in an effort to crank through as many missions as
possible during the time that they spend online. The mission system is hampered
by a few issues that further the feeling of repetition or add to the tedium of
grinding out mission after mission. The beacon used to direct you to your next
objective works on a direct line of sight and does not account for dead-ends,
back alleys, walls, and the like. As you make a beeline for the beacon, you’ll
often have to backtrack or try and find your way along a circuitous or
meandering route. Once you reach your mission location the beacon is not much
help as it does not help you locate the exact location of your objective. For
example, if you’re supposed to meet with a contact you can find yourself
searching every single room of a three or four story building trying to locate
the person of interest. Since floor plans are recycled heavily in the game,
you’ll get an annoying sense of déjà vu as you’re forced to revisit the same
looking rooms over and over again in a game of hide and seek with your contact
or target. The lack of variety in mission types only further adds to the feeling
of repetition. It is also through missions that you’ll eventually be given the
opportunity to align yourself with one of the three factions in the game.
However the conflict between the factions feels underdeveloped in the game so
far, so as mentioned earlier there’s not much difference in your gameplay
experience no matter how you choose to align yourself.
The game really tries to tie itself into a continuation of the storyline of
the movies through its special live events. Periodically, gamemaster-controlled
characters will appear in the game – including such famous faces as Morpheus and
Trinity – to interact with gamers and drive the storyline. The live events run
for several days and provide players a chance to move through a series of
story-based missions. It’s about as close as any MMORPG has gotten to capture
the old D&D staple of the gamemaster and brings a tried and true aspect of pen
and paper RPG gaming to the internet. It will be interesting to see how these
live events develop as the game matures and they are certainly a very strong
reason for giving the game a try.
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