The Matrix universe has not fared too well since the original movie captured
the imaginations of moviegoers back in 1999. Two increasingly disappointing
sequels, a disjointed collection of animation in the Animatrix, and a mediocre
video game have all conspired to take the luster off of a movie that ranks near
the top of every gamer’s list of favorite films. Enter The Matrix Online (TMO),
an online MMORPG that will try to convince gamers that The Matrix universe
remains an interesting and fascinating reality even after the talk-heavy
snooze-fest that was The Matrix Revolutions. That’s a lot of pressure for the
game to shoulder – succeed and The Matrix will recapture its magic and the
imaginations of gamers, fail and The Matrix falls further down the rabbit hole
of disappointment. TMO lands somewhere in between these two extremes; it has its
good points but it is not the “One” who can help The Matrix regain its former
glory.
First, the basics: You are a “red pill”, a human newly awakened to the
existence of the Matrix and quickly pressed into service as an operative for
Zion, the last remaining human bastion. The game is set after the events of The
Matrix Revolutions, so humanity co-exists with the machines in an uneasy truce
but remains vigilant that the status quo remains in effect for the time being.
After your character advances far enough, you’ll have the opportunity to change
your allegiance from Zion to the machines or The Exiles, rogue programs
dedicated to living to excess within the Matrix, but as of now there’s not much
of a difference in gameplay no matter where your loyalties lie.
Although not a fantasy-based MMORPG, The Matrix Online certainly draws
heavily upon those games for its inspiration. There are three major career paths
you can follow in the game, operative, hacker, and coder, which pretty neatly
fall in line with fighter, magic user, and crafter classes respectively.
Operatives specialize in combat, and can use a wide variety of martial arts and
weapons to ply their trade. Hackers can manipulate the Matrix code to basically
cast the digital equivalent of spells. Coders can “compile” items into existence
for sale to or use by other players. As you progress in level, you’ll eventually
be able to specialize further to take on more specialized fantasy MMORPG style
roles equivalent to healers or tanks. Throw these classes into a game heavy on
the “deliver this” and “kill that” mission-based gameplay, strip away the
leather and cool sunglasses, throw in a few elves and dwarves, and you’d have
the makings of a fantasy MMORPG here. However, TMO is a bit more than that and
when you take everything into account it does provide its own unique experience.
TMO begins to depart from the typical MMORPG mold by building on the premise
established in the movies that humans jacking into the Matrix could download new
skills straight into their brains, allowing them to become expert martial
artists or skilled pilots in the blink of an eye. While in the movies any skill
was available at any time, certain restrictions had to be placed on the game’s
equivalent of skill downloading for obvious play balance reasons. Your initial
set of available abilities will be limited, but as you progress in level you’ll
have access to more and more high-level skills. These skills include things such
as new combat moves or the ability to launch a code virus at an enemy (remember
that in the Matrix everyone is just computer code). The number of skills that
you can have active at a given time is limited, but you can visit phone booths
in the game to access a “hard line” and swap your skills in and out of your
active slots. This gives you way to fine-tune your character a bit before taking
on a mission or to experiment with different skill mixes. Don’t take this to
mean that you can become a completely different type of character by switching
around a few traits – these become increasingly more expensive the more powerful
they are, so you won’t be able to afford everything and will naturally need to
make choices towards some sort of specialization.
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