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Manhunt - Review
System: PC
Shop: Buy It Cheap · Get The Guide

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IGuns make their way into the game as well. Initially they are more of an alternative to stealth killing everyone in the level, but in later levels they become more of a major focus of play. There will be situations where your only option is to resort to gunplay or you are challenged to get past entrenched and armed enemies. In fact, there’s a bit too much of a shift to gunplay later in the game which makes the game seem a touch disjoint from beginning to end. Like the hand to hand fighting, gunplay is pretty basic. When you have a gun selected as your weapon you will get a targeting dot to aid in aiming and clicking a mouse button will fire off a round. Right clicking will make this aiming aid jump to the nearest enemy and change it to crosshairs. The game uses a basic location based damage model so headshots will take an enemy down faster, but in general it doesn’t matter too much where you hit enemies. You just keep shooting at them until they run out of health.

Screenshots
This guy is not looking to make friends.

Manhunt includes twenty levels, which it calls ‘scenes’. The levels are grouped into pairs, and you generally face a different gang or group in each set. These gangs range from random thugs to Neo-Nazis and the criminally insane. You’ll also find yourself up against law enforcement in the form of SWAT and military units. The basic behavior of all of these groups is basically the same, though. SWAT officers don’t exhibit any knowledge of advanced tactics over the same techniques used by the street thugs, and a SWAT officer will come running into a dark room if he hears you bang a bat against the wall.

Where Manhunt really succeeds is in the area of creating atmosphere. The deserted and run down urban environments exude tension and foreboding, especially when the streets appear to be empty but the sound of Cash’s pounding heart tells you that they are not. The surveillance video look of the cutscenes is an excellent effect and serves to feed feelings of paranoia over being constantly watched by unseen eyes. Your enemies will converse with each other, talk to themselves, and call out taunts to you. They have plenty of things to say, different gangs will have their own lingo, and the voice work is very good. The character voices are not repetitive as in many games and lend an edge of realism to the experience. Another nice realistic touch is that you can see the items Cash is currently carrying in his limited inventory. He’ll tuck a crowbar into his belt or a brick into his back pocket, and you will see him pull out one weapon and store the other when you switch weapons.

Unfortunately, overall the game has a problem with realism and will be too much for many people. You can certainly make a good argument that the game is simply just too sick and twisted. A game places you in a decidedly antiheroic role by making you a convicted murderer taking part in a Running Man style snuff film. There’s no real pretense of a noble or just cause here – you’re a killer, everyone else is a killer, kill, kill kill. And then there are the stealth kills that require you to get up close and personal with your enemies and smash their heads with a baseball bat or strangle them with a length of wire, all of which is captured in realistic and bloody cutscenes. If this does not all serve to push Manhunt over the line, then some of the voicework gives it the nudge it needs. When you beat an enemy in a fight and knock him to the ground, he’ll begin pleading with you before you administer the coup de grace. There’s something that’s just plain wrong about a game that requires you to hit someone with a crowbar when they are lying bleeding on the floor begging for mercy because they have a family at home. Starkweather’s comments exhibit the same bad taste – the first time you hear him say “I really got off on that one” after you make a brutal kill you’ll feel a shudder. It will bring to mind the picture of a sick, slimy scumbag sitting in a dark room getting his jollies by watching people brutalize each other. Is keeping such a creep happy the proper motivation to do well in a game? That’s something that you’ll have to decide for yourself.

In The End, This Game Hath Been Rated: 69%.  Manhunt’s good stealth gameplay and immersive atmosphere are weighed down heavily by its questionable premise, brutal violence, and generally slimy feel. Keep your kids away from this one. Far, far away.

System Requirements:  Pentium III 1GHz; 192 MB RAM;  32 MB Video RAM; 2.3GB Hard disk space.

 



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