It’s strange how some games catch the anti-videogame crowd’s eye and others
seem to sneak completely beneath its radar. Rockstar’s popular Grand Theft Auto
3 generated all sorts of controversy with these people and yet Manhunt has
barely raised a stir. The really odd thing about this is that Manhunt is a dark
and violent game, and far more brutal than Grand Theft Auto 3 ever was - instead
of a street thug you play a convicted murderer on a snuff film killing spree,
after all. Go figure. Anyway, if game violence (and by violence I mean graphic
and vicious violence) doesn’t disturb you then you’re in for an intense and
original stealth action experience in Manhunt.
In Manhunt you play convicted murderer James Earl Cash. The lethal injection
that you received at your execution turned out to be not so lethal, and you
awaken in a room to the sound of a malevolent voice coming through a small
earpiece. The voice belongs to Lionel Starkweather, a filmmaker who specializes
in violent snuff films. If you’ll oblige him by making your way through an
abandoned urban landscape you’ll be rewarded with your freedom. The catch? The
area is patrolled by brutal thugs and gangs whose job it is to kill you on
sight. If you’re to survive to the end, then you’ll need to dispatch the thugs
first with whatever makeshift weapons you can find. And since Starkweather is
filming the whole thing, he would really appreciate that you make your kills as
brutal as possible.
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| Cash lies in wait. |
You may be surprised to learn that a game with such a violent premise is
primarily a stealth game, but that’s the case with Manhunt. The object for most
of the game is to stay out of sight until you can sneak up behind a brute to
make your kill. To help you accomplish this goal the game provides you with a
radar and a status icon. The radar will show nearby thugs including their facing
and relative awareness of your presence. The status icon will let you know if
you are hidden by the shadows or are in a position to make a stealth kill. You
aren’t endowed with a lot of Splinter Cell style moves that will allow you to
hang from ledges or move along pipes; in Manhunt you’ll need to rely on sounds
and shadows to elude your enemies. When in the shadows you are completely
invisible to enemies, even if they are right in front of you, so many of the
kills that you make will involve creating noise in order to lure a thug to your
area and then stepping out from the shadows behind him to finish the deal.
Bashing a weapon against a wall, kicking garbage cans, and throwing rocks will
all draw the curiosity of a nearby hunter, and your speed advantage will ensure
that you reach the shadows in time to lie in wait for his arrival.
Now here’s where some of the game’s more graphic violence comes into play.
When you successfully sneak up behind an enemy you can go for a quick strike or
charge your attack up for a few seconds to perform a particularly brutal kill.
Not that the quick strikes are merciful mind you – we’re talking about cutting
someone’s jugular with a shard of glass or asphyxiating them with a plastic bag
here. To really drive the violence home, kills are portrayed in out of engine
cutscenes to give you a more realistic view of your handiwork. The cutscenes are
rendered to look as if they are being caught live on video, a not too pleasant
reminder that some people out there view this sort of thing as entertainment. To
top off the effect you’ll hear Starkweather’s reaction to your kill, with the
most brutal ones eliciting a perverse glee from that sick puppy.
If you are discovered by a thug then you will be forced to resort to hand to
hand combat with him. Fighting is a pretty simple exercise to control – click
the left button for a quick but weak strike, click the right button for a slow
and strong one, and move backwards to block. The fighting is primarily a
question of timing, moving backwards when the thug strikes and hitting him back
after he finishes his attack. If your timing is off you can be caught in a
flurry of blows that will make it difficult for you to do anything other than
take the hits. You’ll win most fights that you go into with a full health bar,
but it can be difficult to win when you start off hurting and fighting two or
more brutes at once is tantamount to suicide.
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