DRAK is a game of unit management. Keeping your fighting force viable for the
duration of the mission and properly managing your support units is critical to
your success. This adds a definite degree of strategy to the game and also gives
you plenty of tactical options for achieving your objectives. This is DRAK’s
greatest strength but unfortunately it is its greatest weakness as well.
Properly coordinating all of these units requires a good degree of
micromanagement that is made quite difficult by the game’s poor pathfinding AI.
Units have a hard time making their way around obstacles and their reaction is
completely unpredictable. Sometimes they’ll look for an alternate path while at
other times they’ll simply come to a complete stop. Sometimes they’ll start to
make their way down an alternate route, only to stop halfway along the way.
Groups also have a difficult time remaining cohesive on their way to their
destination. Faster units will race ahead while slower ones will lag further and
further behind. Traffic jams are not an infrequent occurrence. All of this means
that you must constantly keep an eye on moving troops to ensure that they get to
their destination and do so in one piece. There are other AI quirks in the game
besides pathfinding. For example, foot soldiers can be given a command to lie
prone but you must give them the order explicitly. For some reason your soldiers
can’t figure out to go prone when taking machine gun fire, so unless you are
watching your soldiers and are ready to take them prone in an instant you are
going to lose a lot of infantry to enemy fire.
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| Stuka 1 - Tank 0 |
In spite of these issues, DRAK can provide for some fun strategy gameplay.
The game has a lot of nice little touches such as the ability to target specific
parts of a vehicle and to capture abandoned enemy vehicles. The graphics are
also good, with the environments and units rendered in full 3D. The game camera
works quite well giving you full scroll, rotate, and zoom capabilities. The maps
are 3D as well, giving you the opportunity to use the terrain to your tactical
advantage. While the game’s setting necessitates a lot of brown and tan. The
maps look good and present a realistic desert environment.
The sound is a mix of good and bad. The sound effects are topnotch, and the
sound of bullets ricocheting off of metal, tank engines revving up, and trees
and fences crashing down are all amazingly realistic. The bad side of the game’s
sound rears its ugly head whenever there is a voiceover. The poor voice acting
is made even more difficult to bear by the awful attempts to mimic national
accents. Thankfully the voiceovers primarily occur during cutscenes and these
scenes can all be bypassed by hitting the escape key.
Once you complete the game’s campaigns, you can access any of the missions
directly for play. Unfortunately there is no skirmish mode where you can just
set-up a quick battle to the finish against the computer. The game does have a
multiplayer mode, but there are only three multiplayer maps available, only
deathmatch and capture the flag modes, and there is no in-game match browser.
However, you can look for matches via GameSpy arcade. Better multiplayer support along with the ability to create quick
matches by including AI opponents would have gone a long way to extending the
replay value of the title and the game’s overall enjoyment. As it stands,
though, once you complete the campaign you’ll probably soon lose interest in the
game.
In The End, This Game Hath Been Rated:
74%. It has its quirks and shortcomings, but Desert Rats vs Afrika
Korps is enjoyable enough to recommend to RTS fans looking for a little World
War II combat.
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