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COPS 2170: The Power of Law - Review
System: PC
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The problems start with the game’s implementation of fog of war and line of sight. Enemies constantly pop in and out of sight as you move your cops, as do interactive objects. Non-interactive objects remain visible the entire time, whether or not they are currently in view. This does not just apply to enemies and objects hidden behind walls or obstructions – your cops have a vision rating which limits their viewing range. A cop can be standing in the middle of a straight and wide street and not see an enemy just down the road. Because of the vision limitations, in missions where you must eliminate all of your enemies there is inevitably a long, time-consuming hunt for the last enemy or two. And the maps can be quite large so it’s not necessarily easy to find a moving person with a squad that can only take a few steps a turn. This would all be merely annoying if it weren’t for the fact that the enemy AI does not seem to suffer from the same handicap. You’ll lose count of the times a hidden enemy will materialize out of nowhere to take a few steps and then obliterate one of your squad. If the computer AI was straddled with the same limited code of vision as your team, how can it consistently know exactly where your squad members are? And since the game is turn-based, all your cops can do is stand there and watch an enemy walk right up to them and shoot them point blank. Even worse, the enemy far too often seems to have plenty of action points to pop out of hiding, kill a cop, and then disappear out of sight again.

Not that you’ll get much help from computer controlled allies. Their behavior is a complete mystery and they are just about useless to your cause. Random motion, suicide strolls up to enemies, an inexplicable desire to avoid shooting at enemies in plain sight … the list goes on and on.

To the game’s credit it does try to make things more interesting through features like character experience that leads to leveling and stat upgrades, implants to improve your character’s abilities, and a wide array of weapons. However, these features just can’t compensate for the frustrating level design and gameplay issues that abound in Cops 2170. There are just far too many better options out there when it comes to strategy games, so why bother with a poorly designed one that is in the end an exercise in frustration?

In The End, This Game Hath Been Rated: 41%.  Cops 2170 – I have seen the future and it is frustrating.

System Requirements:  Pentium III 800; 128 MB RAM;  32 MB Video RAM; 700MB Hard disk space; 4x CD-ROM;  Mouse.

 



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