Cops 2170 is a turn-based, squad-based strategy game that is supposed to
emphasize sound tactics over fast reflexes. In reality, it emphasizes random
acts of illogical action over anything that makes sense. Couple this with
missions that feature obscure or virtually non-existent objectives and you get a
game best suited to those fond of self-torture with a lot of time on their
hands.
The game’s problems begin right from the start. You’re given control of a
rookie cop named Katy and are unceremoniously dropped in the middle of a very
large and mostly empty police station. From there you must … uh … hmmm … good
question. Yep, you’ll begin the game with no idea of what you’re supposed to be
doing. Not a good start. Walking around and speaking to the few other people
around rewards you with no useful information whatsoever. If at this point you
are not thoroughly frustrated or bored out of your mind, you’ll eventually
encounter a few people who will ask to join your squad. Now instead of
controlling one aimless wanderer, you’ll have two or three at your disposal.
Keep at it for a while and you’ll eventually figure out how to trigger the first
mission which has, you guessed it, confusing goals. Wander around, kill
everyone, wander around some more, and eventually your reward will be another
convoluted and confusing mission. Woo-hoo.
There is a storyline behind all of this aimlessness that has something to do
with mutants, corporate conspiracies, and crooked cops. Usually when you bring
so many clichés into a storyline you end up with something generic but at least
familiar and recognizable, yet in Cops 2170 the developers manage to turn the
story into an at times incomprehensible mess. Tiresome cutscenes and poorly
translated, cheesy dialogue certainly don’t help matters. The game tries to draw
you in with a branching storyline that depends on which faction you decide to
align yourself with, but this potentially interesting aspect of the game is
simply maimed in the execution.
A lot of this confusion and discombobulation would be easier to take if Cops
2170 delivered on the gameplay, but it falls drastically short on this front as
well. The game is played in a turn-based manner, where one side moves their
people one at a time until they each run out of action points and then play
switches to the other side. It doesn’t make for fast-paced action, but good
turn-based games can still provide good strategic gameplay in today’s real-time
world. Good turn-based games that is, of which Cops 2170 is not one.
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