The “3” in the title of RollerCoaster Tycoon 3 (RCT3) signifies
that it is the third game in the popular series, but it is even more appropriate
as this game takes the series into the world of 3D graphics for the first time.
The result is more life-like and visually appealing amusement parks, with the
same “build your dream park” magic and addicting gameplay that made the series
so popular in the first place.
For those of you new to the series, RCT3 is a theme park sim that lets you
design, build, and run your very own park. You place the rides, stores, and
eateries and select the prices you charge for everything from coaster rides to
hot dogs. You hire the park staff and can even customize their uniforms. You
create your park’s theme and look, placing fountains, gardens, sculptures, and
the like. You can even design your own roller coaster, designing the track
layout and adding loops, corkscrews, and all the other features that make
coasters so much fun. In short, you build and control everything in your park.
Well, except for your park’s visitors, or peeps, that is. Without them, or
rather their money, your park won’t survive and you won’t have the funds to
build bigger and better coasters. So when designing your park you’ll need to
make sure that the peeps are comfortable, entertained, and most of all happy.
This is accomplished by providing a variety of rides for all variety of peeps,
comfort items such as seating and restrooms, and a number of different things to
keep them occupied and in your park spending money.
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| The view from the top. |
RCT3 can be played in both a career and a sandbox mode. In career mode you
are presented with a starting scenario and given set goals to accomplish such as
reaching a certain number of visitors. The goals are divided into three levels
of increasing difficulty. Accomplishing the lowest level goals is usually not
too hard to do, and if you do so the game will consider the level complete and
unlock higher levels for play. If you want more challenge, you can continue
playing until you accomplish the goals at the next two tiers as well. This is a
great system as it allows beginners and young gamers access to more of the
game’s levels without forcing them to play the same level over and over again
without success.
Sandbox mode is a park designer’s dream. In this mode you do not need to
worry about such minor concerns as money as you build the park of your dreams.
Create a computer version of your favorite park or design your version of the
ideal theme park. Be careful, though, this mode can be pretty addicting. The
developers deserve kudos for including this mode in the game. Everyone at some
time or another would like to be free to build their own dream park, so it is
great that this mode is provided so that players do not have to resort to cheat
codes or other such methods to play the game in this way.
RCT3 introduces some new features not found in previous versions of the game.
Before visitors were distinguished by their likes and dislikes for different
types of rides, but RCT3 takes this one step further; this time the park
visitors are divided into different age groups as well. Teens will tend to flock
to the wild rides, but you’ll need to provide kiddie rides for the youngsters
and gentle, mellow attractions for older guests. This is a more realistic touch
than before and makes you face some of the same design considerations that
real-world designers must grapple with. Of course you can still select any guest
that you find in the park to get a feel for what they think of things, which is
an excellent guide to what is and what isn’t a hit with the guests in your park.
I’ve always loved being at an amusement park at night and seeing all of the
thousands of lights covering the rides. RCT3 is the first game in the series to
let you experience this at home too as it has full day and night cycles. The
lighting effects are quite good and it is really cool to watch the sky grow dark
as your park comes aglow. Night also brings another amusement park favorite –
fireworks. RCT3 not only features firework shows, it includes a fireworks show
editor to let you customize your display. The interface is a lot like those seen
in music mix programs – you select the type of firework you want and place it on
the timeline. Each type of firework has its own characteristics such as launch
time, delay, and duration, and these are conveyed to you by the length of the
firework’s bar as you place it on the timeline. You can’t design your own
firework, though, and must choose from a list of those provided with the game.
It’s really easy to put together a show and the possible firework sequences are
effectively unlimited.
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