2.3 - Na-Tiexu
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You're now in Na-Tiexu. (Gesundheit!) This is the last true area, but it
is quite varied. Go through the door, and you're already at a puzzle.
SAVE YOUR GAME! If you have trouble with this next puzzle, it's nice to be
able to go back.
2.3.1 - Tuning Forks Puzzle
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Hint: When you first enter the room, turn left, take a step towards the
mirror, and look down for an addition to your notebook which helps
immensely.
Solution:
Due to some freak accident, on my first time through the game, I solved this
without even realizing it was a puzzle - I just happened to stick all the
forks in the right places. Alas, I cannot tell you how to do the same.
However, there's another walkthrough that does tell you how:
http://www.the-spoiler.com/ADVENTURE/The.adventure.company/aura.1/Aura.htm
(I'm telling you now, because if you fiddle with the forks first, it's
hard to tell which is which.)
This is another puzzle I'll have to explain how to do, and let you finish
it.
There's four mirrors around the outside, each with a corresponding machine
on the table. How do you know which goes with which? Touch the orb above a
machine, and it'll make a noise. Find the mirror that makes the same one.
Now, look underneath the mirror and you'll find four pipes and a "wave"
shape. Write them down. For example:
__/¯
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1234
(The smaller pipes represent a higher pitched sound. Ie, the second from
the left in the diagram above is the highest pitch, while the far left is
the lowest pitch. Each pipe represents a tuning fork as shown
below.)
Now, if you look at the corresponding machine on the table, you'll see it
also has a wave on it - starting at the top (where it really isn't
visible at all) and moving clockwise until it is thickest at the left. This
wave corresponds to the one on the mirror, and the pitch of each tuning
fork.
1
4 2 (these numbers match the diagram above)
3
Now, each tuning fork makes a different sound. When you pick it up, you can
strike it up a tube at the whichever edge of the screen is closest to the
middle of the table. The forks are color coded, so you can't put them in
the wrong machine.
[I've heard of a problem where the tuning forks and machines did not play
any sounds. TitaniumX writes, "I did manage to fix it though. I changed
the settings in my Creative speaker setup from 5.1 to a 4 speaker setup,
then I changed the windows audio to Quadrophonic Speakers. I have 2 Altec
speakers with a subwoofer and headphones in the aux."]
You're trying to place them in the order mentioned at the bottom of the
mirror above. Ie, where the wave is smallest on the table, place the tuning
fork whose sound is represented by where the wave is smallest on the mirror.
The pictures above show which pipe represents which tuning fork and where it
goes.
For this example, the lowest tone fork would go in the top slot (represented
by the longest pipe in the above diagram, and put where the wave is smallest
on both the mirror and the machine), the highest pitched tuning fork would
go in the right slot (the next smallest portion of the wave), the second to
lowest pitched tuning fork would go in the bottom slot, and the second
highest pitched tuning fork would go in the left slot of the machine. Of
course, some of the forks are already placed and cannot be moved, to make it
easier. Since every machine uses the same pitched tuning forks, it makes it
a lot easier to figure it out.
Note that one of the machines is trying to trick you: If you look at the
mirror, you'll notice that the wave goes from right to left. In that
instance, the fork represented from the far right pipe on the mirror would
go in the top slot of the machine, the second from the right in the right
slot, the third from the right in the bottom slot, and the far left in the
left slot. Reverse order of the others:
¯\__
1234 (mirror)
4
1 3 (table)
2
If you're tone deaf, you'll have to ask someone else to help you with it.
After you've got them all in place, press the button at the center of the
table, between the machines. If done correctly, there will be an animation
of the mirrors lighting up and displaying different scenes. If not, move
them around, and try again. The two trickiest ones are the machine with the
reverse wave on the corresponding mirror, and the one that has you place
three tuning forks instead of just two.
Once more, the walkthrough with the exact solution is:
http://www.the-spoiler.com/ADVENTURE/The.adventure.company/aura.1/Aura.htm
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So what do you do now? Well, there's a button at the bottom of each tuning
fork machine. This will cause a light above one of the mirrors. Now, the
door on the other end of the room will lead to the place pictured on the lit
mirror. This is all one big teleportation device, basically.
For now, activate the far left mirror, and step through the door.
You'll be in an icy area. Keep going forward, up the ladder to the
building. Inside, talk to the astrologer to your left (you have to move to
the other side of his desk first). You'll be given another goofy task, this
time of getting the grain of life. I'm pretty sure the conversation is
necessary to do so, since it's mentioned before you get the grain. Leave
the area, and enter the second area.
This is the spirit world. It's the one of only two given a clear name. Go
forward four times to an intersection, take the furthest right, and then
look down and left to see a leaf. Pick it up. It's another easily missed
item, and rather silly that the area you need it in has plenty of leaves,
none of which you can pick up.
Now, turn left a bit, and move forward several times (this path is opposite
and slightly right of your starting location in the world, if you got mixed
up). Go up the ladder and talk to the person on your left. New task:
Gather mood figures.
Go down the ladder, and look at the Easter Island type statue on the right.
Grab the smaller figure that it is holding. (You couldn't do this until you
were told to.)
Continue out of this enclosed area, and you'll run into the second. Grab
it, and continue along the path you were facing before you turned towards
the statue. Follow it to another statue, and grab the figure. This area has
several pedestals, a pool, and an even larger statue (without a mood
figure). Remember it. Turn around, and continue out. On your left is the
entrance to the spirit world, which has another figure nearby. Facing the
main intersection again, go left and get the figure. Continue through a
hole in the stone wall, and get another figure to your left. There's a cave
here - don't go inside yet, but remember it. There's a large sloping path
that leads up to the final figure. After getting them all, go back to the
old woman, and talk to her again. Get the grail behind her.
Remember the area with the stone pedestals and the pool? It's to your left
as you leave. Go to the end of the area and put the grail in the large
deity statue's hands. Look in the pool.
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