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Aura: Fate of the Ages - Walkthrough
System: PC
Rated: E
Shop: Buy It Cheap · Get The Guide

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Aura: Fate of the Ages Walkthrough
Version Final (September 19th, 2004)
By Karzon (See contact section)
----------------------------------


|\\//\\//\\//\\/|
TABLE OF CONTENTS
|\\//\\//\\//\\/|

1 - Introduction
  1.1 - Copyright
  1.2 - Hints
  1.3 - Version History
  1.4 - Other Noteworthy Adventures
2 - Walkthrough
  2.1 - Ademika
      2.1.1 - Charging the Charger
      2.1.2 - Obtaining the Navigational Map
      2.1.3 - Pentagonal Wall Device
      2.1.4 - Opening the Door
      2.1.5 - Programming the Map
  2.2 - Dragast
      2.2.1 - Bridge Puzzle
      2.2.2 - Main Hall Tile Puzzle
      2.2.3 - Cell Door Lock
      2.2.4 - Main Hall Tile Puzzle 2
      2.2.5 - Totem Puzzle
      2.2.6 - Second Bridge Puzzle
      2.2.7 - Fixing the Mill
      2.2.8 - Activating the Lift
      2.2.9 - Pillar Puzzle
  2.3 - Na-Tiexu
      2.3.1 - Tuning Forks Puzzle
      2.3.2 - Mood Figure Puzzle
      2.3.3 - Making Stardust
      2.3.4 - Drum Puzzle
      2.3.5 - Glowing Fang Puzzle
      2.3.6 - Obtaining the Bell
      2.3.7 - Obtaining the Second Tetrahedron
  2.4 - Final Area
3 - Everything Else
  3.1 - Thanks
  3.2 - Contact

===------------===
=1 - Introduction=
===------------===

Hello and welcome to this walkthrough for the PC adventure game Aura: Fate
of the Ages.

It's a fun game, if short, and a devoid of any real intelligible story.

This walkthrough is designed to explain how to solve the puzzles, in
addition to giving the actual answers.  This way you don't have to spoil
more of the game than necessary when you're stuck (which, of course, is the
whole point of this document).  Although only the more significant
puzzles (ok, and a few insignificant ones) are listed in the index, the
walkthrough does cover everything needed to finish the game.  You should be
able to press ctrl+f in most text viewers/web browsers to search for what
you're looking for.

You can obtain the latest version on http://www.gamefaqs.com

This document should be viewed in a fixed width font.  If you're not sure
how to do this, grab the program I used to make it, metapad.
http://liquidninja.com/metapad/
Go to options -> settings -> view, and select a fixed width font like Lucida
Console, Courier New, or Andale Mono.
Specifically, I wrote it in 11 point Andale Mono, and committed the word
wrap to 12 point Andale Mono at 800x600 to give it a width of 77 characters
per row.  Not that it matters.

1.1 - Copyright
===============

This walkthrough is copyright 2004 by Karzon under international copyright
law.  You may print out a copy for personal use or reproduce UNMODIFIED on
websites, but may not sell, alter, or physically publish in any way.

As said above, you can obtain the newest version of this document from
http://www.gamefaqs.com

1.2 - Hints
===========

You can use the escape key to skip FMV animations - moving up stairs and
elevators, conversations, etc.  There are a few that you'll see over and
over and probably want to skip.

Some of the areas are quite dark, and have clues that can be difficult to
see.  If possible, turn up the brightness or gamma of your monitor or video
card.  There's no setting like that in the game, unfortunately.

Many of the puzzles have the clues needed to solve them in a separate
location.  If there's something to fiddle with that doesn't make any
apparant sense, it's probably not supposed to yet.

There aren't many NPCs, but you often have to go back and talk to them after
doing something else.

Always check your notebook!

1.3 - Version History
=====================

1   - (July/2/04) Complete Walkthrough
1.1 - (July/5/04) Formatting, New email address, fixed the Dragast bridge
      image link.
1.2 - (July/19/04) Lots of minor improvements, and a full image solution for
      the second Dragast Bridge (courtesy of Eser Güven!)
1.3 - (August/4/04) More minor errors, improved tuning fork instructions
Final - (September/19/04) New section. There's a patch!  Get it here:
http://www.dreamcatchergames.com/tac/support/media/Aura1Patch.zip
The final version.

1.4 - Other Noteworthy Adventures
=================================

Seeing as how the adventure game genre has been in a catatonic state for
several years, there's a lot of people who aren't familiar with it at all.
I've gotten a few emails from people asking if there are other games I can
recommend, so that's what I'm doing.  Of course, if you mean *really*
similar, the basic game-type that Aura is based on is the Myst series.  Just
do keep in mind that those are very difficult, based mainly on exploration
and obscure puzzles with clues hidden in the environment, and most either
love or despise them.

I'm actually a huge fan of adventure games, but I usually play them for
story and/or humor.  Aura, which is puzzle-based and has little of either,
was a bit of an exception for me.  I tend to get stuck in adventure games at
every possible moment, which is why I wrote a walkthrough.  So actually the
following games should also be fun with the use of a walkthrough, as long as
it's the type that doesn't spoil the story or laughs.

These are roughly in order from most to least favorite, but I loved them all
- more than Aura, in fact.  Also, it's worth noting that most of these are
older games, some of which can be very difficult to run on modern computers.
It's been so long since I've played some of them I can't really be of help
with that.  I also noted which ones were first person and had a similar
interface to Aura.

For story:
The Longest Journey
Eve Burst Error (Menu-based, 98% reading, a completely brilliant murder
mystery)
Sanitarium (Subtly creepy.  Bizarre.)
Snatcher (Sega CD, similar to Eve Burst Error, supposedly runs on emulators:
          KEGA, AGES, or GENS.  Don't ask me, I played it on my console.)
The Journeyman Project 3 (Easy, 1st person.  To get the sound to work
    correctly I had to run DXDIAG [already on your computer somewhere, do a
    search], go to the sound tab, and turn acceleration down to "none" and
    exit the program - make sure you change it back when you're done with
    the game)
Discworld Noir (A little less than the others, but I still liked it)

For laughs:
(Any adventure or interactive fiction game made by Legend Entertainment
except Mission Critical.  Particularly the interactive fiction [text
adventure] ones: Eric the Unready and Spellcasting 101, 201, and 301)
Simon the Sorcerer 1-2
Zork: Grand Inquisitor (1st person, strangely the only Zork I really loved)
Discworld 1-2 (These *need* use of a walkthrough, believe me)

A couple of action-adventure hybrids (both recommended for their stories):
Star Control 2 (A hybrid of many genres that everyone should try.  See this
     website for a modernization project with support from the author:
     http://sc2.sourceforge.net/
Outcast (Third person, voxel graphics)
Realms of the Haunting (Old first person shooter/adventure.)

You should also look at just about any adventure games by Sierra or Lucas
Arts.  Pretty much all of the famous classics of the genre are made by them,
though I actually liked the games I listed above by name even more.

There's also tons of legally free adventure games including lots of amateur
ones that are still being made:
http://members.lycos.nl/gamesolves/free/free.htm
http://www.the-underdogs.org/collect.php?id=16
Many are made with this program, so you might want to check the links on the
site for more of them:
http://www.adventuregamestudio.co.uk/
Two sites with walkthroughs for them:
http://www.agagames.com/agswalkthroughs/
http://www.agshints.tk/

There's also tons of free interactive fiction (text adventure) games still
being made.
http://www-2.cs.cmu.edu/~wsr/IF/
http://www.igs.net/~tril/if/best/
http://ifcomp.org/
http://www.xyzzynews.com
ftp://ftp.gmd.de/if-archive/games/
http://adamcadre.ac/if.html

The first link has a lot of general information and tutorials (and more
links), the second holds reviews of noteworthy games in the genre and where
to get them.

Some of the ones I'd recommend first:
Adam Cadre's: 9:05, Photopia, Shrapnel
Ian Finley's: The Exhibition, Babel

Of those, play 9:05 first.  It's practically meant for beginners, and is
only about 15 minutes long - you're SUPPOSED to rush through it the first
time, without paying too much attention to anything.  You can find all of
those on the second link above.

There.  That's enough to keep you busy for years.  As you can tell, I'm
obsessive.  Of course, I don't take responsibility if you buy something you
don't like (or can't get it to work correctly), so do your own research
first.
 






 




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