I’ll tell you right off the bat that Dangerous Waters will either be one of
the most boring games that you’ve ever played or an engrossing sim that will
suck away the hours as you sit hunched over a virtual sonar screen. Your opinion
of whether or not it is a good game will depend greatly on what type of person
you are. If you don’t enjoy sims … if you’re new to the genre and are interested
in getting into it … if you’re attention span and/or patience is short … if you
shudder at the thought of reading through reams of documentation before jumping
into a game … if any of this sounds anything like you, I can’t emphasize
strongly enough that this is not the game for you.
Dangerous Waters is essentially a sonar simulator. The vast majority of the
game is spent deploying various antennas and detection systems in an attempt to
paint an accurate picture of who and what are around you and whether or not
they’d like to shoot at you. Just about every one of the screens in the game is
a collection of displays, dials, and gauges that you’ll need to spend a lot of
time staring at or flipping switches on. The game’s map screen lets you open a
window with an external view of your platform or an image of what you think the
currently selected contact is, but this is basically there for cosmetic reasons.
It’s a basic but nice enough 3D view, but not really much happens in it – even
an express trip to Davy Jones’ locker is devoid of much drama. Its real purpose
is probably to appease those who can’t think of playing a warfare game without
ever seeing a piece of military hardware other than a control panel, and
hardcore simmers will probably keep it closed while playing.
There’s not really much of a damage model to speak of in the game, because
the object is to not get caught as doing so pretty much means you’ll wind up
dead. Dangerous Waters is like a game of hide & seek – you’re either found or
you’re not, and if you’re found you lose.
Dangerous Waters also allows you to fly aircraft or command a destroyer, but
when you do so you’re still playing the detection game. You’ll be flying planes
like the Orion rather than Hornets, and although you can take the controls the
game is designed for you to turn on the autopilot and plunk yourself in front of
the sensors panel.
The game comes with both a collection of stand-alone missions and a campaign
game complete with a fictional, near-future conflict storyline. You can also use
a quick mission generator to set a few parameters to use to generate a random
mission, giving you plenty of replay value long after you’ve made your way
through the campaign and missions.
The game allows you to automate the crew positions as an aid to learning the
game, but if you use this option you’re automating the things that form the
backbone of the gameplay. In other words, you won’t be left with much game.
Again I must emphasize that this is not for the feint of heart. If you’re going
in you have to go all in, the Mount Everest-sized learning curve be damned.
Dangerous Waters is a complex simulation with a very steep learning curve. If
you like that sort of thing then you’ll really appreciate the game … but you had
really better like that sort of thing.
In The End, This Game Hath Been Rated:
70%. Dangerous Waters is a hardore sim for the truly hardcore sim fan.