When not under the clock in one of the timed missions you’ll get periodic
radio calls about crimes in progress in your vicinity. You can choose to ignore
these street crime incidents without negative consequences and just continue on
to your next mission location. If you do respond to the calls, your next mission
will wait for you and you can earn some positive karma and “shields” for
arresting the criminals. Like the story missions these crimes will come in both
foot and car chase form. They range from simple domestic squabbles to pursuit of
rape suspects and even include some run-ins with celebrities. These criminal
pursuits add some variety to the game and extend the gameplay since you can
basically roam around the city responding to police calls for as long as you’d
like. When you get down to it, however, chasing down an abusive husband plays
about the same as chasing down a fleeing celebrity, which in turn is much like
pursuing a murderer… Before too long responding to the calls will begin to feel
repetitive and you’ll just stick with the story missions unless you really need
to earn a few shields.
When attempting to arrest suspects you’ll have the choice of going into fight
or shooting mode. The game gives your weapons infinite ammunition but balances
that out with slow reload times between clips. Both modes start out pretty
basic, the fight mode giving you a couple of punches and the gun mode a basic
aim and click cursor. As you earn shields during the game, you’ll have the
opportunity to stop off at various training centers and exchange your shields
for the chance to earn a new skill. These skills will provide you with new
attack moves or improve your gunplay – for example by allowing you to identify
key points to shoot on a target suspect or car with a change in color of the
targeting cursor.
While the various attack moves make for more excitement and a more visually
interesting game, True Crime takes a lot of the fun out of the fights because of
its poor control scheme. True Crime began life as a console game, and it’s like
the developers simply mapped the gamepad movements straight to the keyboard ...
while neglecting to add PC gamepad support to the game. Running and chasing
suspects is extremely awkward if you need to do anything other than run in a
straight line. Panning and strafing are awkward and often near impossible,
making it far too difficult to change direction and chase a suspect who has
turned around and run the other way. It gets even more frustrating when you are
fighting one or more enemies hand to hand. You will often find them attacking
you from behind while you struggle to turn around to face your attacker. To say
chasing down and fighting suspects can sometimes be very frustrating is an
understatement – True Crime’s poor control scheme has a direct and negative
impact on your enjoyment of the game.
Controlling cars is a little easier, but not by much. It is easier to turn
corners while driving than while running, but the cars all feel much too light
when cornering and swerving and they all seem to have overly light suspensions.
Also, there’s no discernable difference between the various cars, so the driving
experience is the same whether you “borrow” a hot little sports car or a big
sedan. The game models location-based damage on the cars, so you can shoot out
tires or crumple your bumpers. The cars can actually take an extreme amount of
damage, which is a good thing considering how much swerving and fishtailing
you’ll be doing.
« Page 1 of 3 · Page 3 of 3 »