Fast Lanes' shining feature is the graphics engine used to render the bowling
balls. They really do shine as they roll down the lane, reflecting the
environment around them. The balls hit the pins with a very satisfying
smash, and the pins fly about in a pretty realistic way although you can detect
a touch of jerkiness to it at times. It's not nearly as bad as the
robotic-like bowlers, but it is still perceptible.
Fast Lanes should be designed to at least appeal to fans of the sport, but it
will probably not meet bowlers' expectations. There's so little that
affects the ball beyond the two mouse clicks that it leaves you feeling like
you're simply going through an exercise in repetition. The tournament mode
will leave bowlers disappointed as well. It consists entirely of simple
one on one, single game matches against random computer opponents. The
computer bowlers won't provide much of a challenge either, as they tend to bowl
poorly and exhibit psychotic behavior. In one tournament match, my
opponent managed only a 52 through the first five frames only to finish the game
with five straight strikes.
In The End, This Game Hath Been Rated:
46%. As challenging as bumper bowling and as much fun as a 7-10 split.
System Requirements: Pentium II 400; 64 MB RAM; 32 MB
Video RAM; 200MB Hard disk space; 4x CD-ROM; Mouse.
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