Besieger is a real-time strategy game designed to appeal to a particular type
of RTS player. If you’re the kind of player who enjoys building bases with
elaborate defenses and hates when another player rushes in before you have time
to complete your master building plan, then Besieger is for you. If you’re the
player doing the rushing however, Besieger will very likely not appeal to you.
The process of creating units is a slow one and the game puts heavy limits on
the total units that you can create, so rushing or unit massing is not even
possible. Unfortunately Besieger is not heaven for the base-builder either, as
it suffers from some basic issues that create more frustration than fun.
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| Besieger's battles take place in 3D. |
Besieger is set in a world dreamed up by someone falling asleep while reading
the works of Robert E. Howard after eating far too much at the local Swedish
smorgasbord. You have a hero by the name of Konin the Barbarian (no, not Conan)
of Cimmeria (not to be confused with the other Cimmeria) whose powerful sword is
known as Krom (which is an entirely different sword than Crom, so don’t bother
suing). Add a Viking lord with army in tow who comes to aid Konin in his quest
to regain his crown from his usurper of a sister and you have the basis for the
storyline for Besieger’s campaign game. It’s kind of originally unoriginal if
that makes sense, but who plays RTS games for the storyline anyway? So on to the
gameplay…
Besieger plays a bit differently than most RTS games. You still have
resources in the form of wood, stone, and iron that must be gathered in order to
finance the building of structures and units, but it is how those units are
created that makes Besieger different. In Besieger, all units begin their lives
as peasants and in order to create a basic offensive unit such as a spearman,
you’re going to have to send a peasant to the appropriate structure to have him
trained. Let’s say you wanted to make the aforementioned spearman. The process
would begin by assigning peasants to gather resources. Once you had enough to
construct a new peasant house you’d remove one of your peasants from resource
duty to begin the construction. The reason for this is that each peasant house
automatically creates four peasants for you, no more and no less, and if you
want more peasants you’re going to have to build more houses. Also, since
peasants are converted to army units you’ll lose gatherers if you don’t make
more peasants. Once you have your new house and its peasants, you can have one
of those peasants build a training building. Once this building is completed,
you can send a peasant in one end of the building, wait for a little bit, and
out the other side comes your spearman. As you can see, just building your first
military unit is a time-consuming task. Even after you’ve lain all of that
groundwork things don’t speed up too much. You still have to balance your need
to gather resources with your need to field an army as your peasant supply is
always limited. Also, only one peasant can be trained at a time, so they’ll
queue up outside of a structure and enter one at a time after the previous
peasant completes his training and walks out the other side.
Defense on the other hand is inexpensive and easy to build. Walls can be
quickly constructed and upgraded which allows you to build elaborate defenses
fairly early in the life of your base. You can also add towers to your defenses,
and mount arbalests, spearmen, and archers in your fortifications to keep the
enemy from carelessly testing your defenses. Developing a good defense while
using your limited resources to look for the weaknesses in your opponent’s is
the focus of Besieger, and it is a style of play that is sure to appeal to
base-builders. Unfortunately, any enjoyment that they get from the game will be
severely dampened by the frustration created by the game’s poor AI.
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