Supremacy: Four Paths to Power is a turn-based strategy game of space conquest
with both space fleet battles and planetary ground assaults. These types of
games are few and far between for some reason, and fans of space exploration and
combat face long waits between releases in this genre. In the case of Supremacy
my advice is to keep waiting. The game is a lot simpler than the norm for games
of this type, but it does not make up for this simplicity with good gameplay or
strategic depth and so you have a game that won’t hold your interest for very
long.
You begin a game of Supremacy by selecting from one of the four alien leaders.
Your choice will determine the race of your starting planet and the bonuses
applied to your side for the game. Next you must select a game type which sets
the game’s objective and can range from racing to rescue a VIP to the tried and
true conquer all space option. You can also set a turn limit on the game or
leave it open-ended until one side meets the victory conditions. The game will
actually let you zoom in to the point where a single square fills the screen,
but this is total overkill since the ship models are not very detailed at all.
When play begins you’ll find yourself on a 2D map of a region of space overlaid
with a square grid and with 3D planets scattered about the place. There’s no fog
of war in the game, so you’ll be able to see the whole region at a glance or you
can zoom in on the map to get a better look at local affairs.
Starting with a few ships and your homeworld you’ll need to build a star fleet
and head out into space to conquer new worlds or rescue the hostage or what have
you. Movement is entirely turn-based – you move one unit at a time by selecting
it and then clicking on a new square to move to. Selecting a ship will cause the
squares within its movement range to become highlighted making it easy to see
where you can and can not move. After the ship reaches its new square a
mini-menu pops-up which allows you to initiate an attack against a neighboring
enemy or confirm that the ship’s movement is complete. Science ships and
transports will have additional options on their mini-menu such as “Capture
Station” and “Load troops”, respectively. The former option is used to capture
the neutral research stations that float around space busily enjoying the
pursuit of knowledge until an alien race comes along and makes them design
weapons upgrades. The game seems a little touchy when it comes to registering
your movement clicks and you can easily undo a move by forgetting to click on
the “Done” option, so movement in the game is a bit of a slow affair and takes
some getting used to.
Ship to ship combat is strictly a one on one encounter – move a ship next to an
enemy and fire, move the next ship and fire, etc. Squares on the grid can only
be occupied by one ship at a time, so there’s no way to mass your fire at an
enemy. When combat occurs a little laser bolt is fired from the attacker, the
defender fires back a similar bolt, hit points are reduced, and the battle is
over. It’s a slow-paced and none too exciting affair.
Conquering a planet involves moving troops to the planet with a transport and
dropping them onto the surface. When such a battle occurs, the game switches to
a 3D map with the attacking and defending units squaring off in a turn-based
battle. Or at least the game tries to switch to a 3D map – I encountered several
crashes to the desktop when ground combat occurred. Despite the fact that there
are a few different unit types available for each of the game’s four races,
there’s not a lot of strategy to the ground battles. You just trade shots with
the enemy until there is only one side left standing, so the side with the most
units or more strong units than the other will invariably win. Before long
you’ll be wishing that the game simply auto-resolved the planetary battles.
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