In a season of anticipated game, Half-Life 2 was probably the most
anticipated of all. As a sequel to a beloved game that was released six years
ago, Half-Life 2 was a long time in the making and there are certainly some high
expectations for the game. This sort of thing is often a recipe for disaster as
it can be hard to meet expectations that have been building for so long a time,
but happily that is not the case here. For the most part Half-Life 2 lives up to
the hype and provides one of the best gameplay experiences to come along in
years.
Half-Life 2 takes place an indeterminate time (six years?) after the first
game. You once again play as Gordon Freeman, the research physicist who saved
the world from aliens in Half-Life. You begin the game on a train to City 17, an
urban prison presided over by the nefarious G-Man of Half-Life and run by
enforcers for the mysterious Combine. Things have drastically changed on the
Earth for humanity and it is the Combine who is now running the show. How this
all happened and how you came to be on a train for new arrivals into City 17 are
just a few of the mysteries in a plot that raises far more questions than it
answers. You just find yourself in an Orwellian/War of the Worlds universe with
omnipresent video screens and propaganda broadcast from loudspeakers Big
Brother-style where Stormtrooper-style masked jackboots brutalize anyone who so
much as puts a toe over the line – just go with the flow and enjoy the ride.
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| Welcome to City 17. |
Half-Life 2 certainly does an amazing job of bringing this nightmare vision
of the future to life. City 17 would pass for a pleasant Old World European city
if it weren’t for the flying robotic cameras that are everywhere and the tanks
rolling down the streets. Combine patrols walk the streets and through the
buildings as the gray-jumpsuited human population cowers in dingy, cramped rooms
or tentatively watch for approaching patrols through small windows. The
attention to detail is amazing and you could spend some time just exploring the
area if it weren’t for the Combine troops’ penchant for zapping everyone with
cattle prods. Propaganda posters cover the walls, birds land and walk on
building ledges, and the people you pass will look at you, acknowledge your
presence, and usually have a little something to say to you - you can almost
taste the air of hopelessness that hangs over City 17. The character models are
incredibly detailed and you can see the expressions on peoples’ faces change as
they speak to you. At times it can be surprising to find yourself connecting
emotionally with the game’s characters at a level more common in movies than in
computer games. This attention to detail and total environmental immersion
continues throughout the game even after you move beyond the city and make
Half-Life 2 one of the most atmospheric games ever to appear on your PC.
Half-Life 2’s world is further brought to life thanks to its remarkable
physics engine. Objects in the game world behave very much like they would in
the real-world. You can bump into things and knock them over or pick up objects
and throw them. Explosions will send people and debris flying, objects randomly
bounce down stairs, crates can be stacked to help you reach high places, and you
can even pick up a live grenade and toss it back at your enemy. Half-Life 2 is
not the first shooter to incorporate a physics engine to lend a degree of
realism to its gameplay, but its engine is more advanced than anything to date.
Bouncing objects may not sound like that big of a deal when you read about it,
but when you experience it in the game it’s incredible how much more lifelike it
makes the game feel.
Half-life 2 spends some time setting the stage for the story, but does so
without cutscenes or cinematics. Everything occurs in-game, in-engine with you
as an active participant and makes you feel like you’re an active participant
rather than a disembodied observer. It’s one thing to sit back and watch a short
cutscene and quite another to be a part of the scene to the degree where a
character might ask you to be so kind as to reach over and press the button
you’re standing next to. Not only is this far more immersive, it makes for a
better paced and more engaging experience.
You begin the game on the run from the Combine, at first unarmed and then
wielding your trusty crowbar and a small pistol, and the action doesn’t let up
much from there until the end of the game. The game is primarily run and gun
focused, but there is more puzzle solving involved than you find in most
shooters. If you played Half-Life then you’ll recognize some of your enemies
including the headcrab, but there are also plenty of new, er, faces to see and
shoot. The enemy AI is competent, making good use of cover and giving you a
challenge when attacking in numbers. Enemies still exhibit some gaffs though,
such as peeking around the same corner, in the same spot, and at regular
intervals, and occasionally deciding it’s a good idea to charge straight into
your line of fire.
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