MoHPA goes for a more realistic approach with regards to weapons. Each
weapon’s rate of fire reflects that of its real-world counterpart and is not
some souped-up action game version. So if you’re stuck with a bolt action rifle,
then you better be sure that you hit with the first shot because you won’t be
able to get off a second shot for a long time coming. Reload rates are also
realistic, so to the action gamer it will seem like an eternity before the next
clip is loaded in.
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| Once more into the jungle. |
MoHPA is not a solo experience for your character. You will be accompanied on
your missions by a squad of Marines, each of who has their own unique
personality that is explored and given some depth during the game’s cutscenes.
The game does a good job with this and you’ll find yourself identifying with the
squad as the game progresses, not unlike you would with the major characters in
a war movie such as Saving Private Ryan. Since I have never experienced war
firsthand, I can’t say how realistic the squad interactions are in that sense,
but I can say that it makes for a pretty decent movie. In battle your squad
fights alongside of you, although they are pretty much impervious to death and
you’ll have to rack up most of the kills yourself. In an interesting change of
pace from the ubiquitous health pack and canteen health boosters, MoHPA uses a
medic who is a part of your squad and can heal you up to four times a mission.
When your health drops too low you can call for the medic and he’ll come and aid
you. He also works for the rest of your squad, though, so if he’s busy patching
up a buddy then you’ll have to wait your turn in line. It’s an interesting
health mechanism that will force you to be more cautious when playing since you
only have four uses of the medic a level and it’s not an instant health
power-up, but one you’ll have to wait until there is enough of a lull in the
action for you to stop shooting and receive some aid.
In addition to letting you call for a medic, the game lets you give your
squad orders of the “hold” and “follow” variety. This does not put the game on
par with the serious squad-bases shooters though. It’s more of a nice feature
that is not critical to gameplay than anything else.
MoHPA is not an easy game. You’re contending with an enemy that has better
luck seeing you than vice-versa, your squad is more for show than for killing
the enemy, and it is tough to handle swarms of charging Japanese soldiers. In
addition, you have to contend with ammo that is in short supply and with very
slow, albeit realistic, reload times. Action gaming veterans may appreciate the
challenge if they don’t mind dealing with some frustrating moments, but casual
gamers may find the challenge curve a bit too steep.
Like the campaign, overall the game has its strong and weak points. On the
downside, you have very long load times and missions that vary widely between
intense and enjoyable and repetitive and frustrating. But when it shines, MoHPA
is a gaming experience that approaches a masterpiece.
In The End, This Game Hath Been Rated:
84%. A lot of great presentation, movement moments, and action, but
also a lot of repetitive and frustrating stretches.
System Requirements: Pentium 1.5GHz; 512 MB RAM; 64 MB
Video RAM; 8x CD-ROM; 3.0 GB Hard Drive
Space; Mouse.
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