Medal of Honor: Pacific Assault (MoHPA) is as much interactive movie as it is
action game, and one with pretty high production values at that. It is a game
filled with atmosphere, authenticity, and an overriding aura of respect for the
men and women who actually lived through the events depicted in the game. Sure,
the events in the game are heavily scripted and your path predetermined, but the
gameplay is challenging and absorbing enough that you’ll barely even notice.
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| The Pearl Harbor level is an amazing experience. |
MoHPA certainly starts out with a bang. You begin in a Higgins Boat hitting
the beach at Tarawa. You’ll need to survive withering fire from the beach and a
jetty, reaching the shore to only be inevitably knocked unconscious and begin to
flashback to the start of your career in the Marines. It’s an interesting plot
device that really helps to reinforce the movie feel of the game. After the
relative calm of basic training and a nice driving tour of the base to which
you’re assigned, things get very nasty, very quickly. It seems that the base to
which you’ve been assigned is Pearl Harbor, and your first day on the job is
December 7th, 1941 (yeah, they made you start your assignment on a Sunday
morning before 6:00 AM, but you’re a Marine, you can take it). From there it is
an amazing scene of chaos and quite an adrenaline rush as you need to dodge
strafing Zeroes to reach a PT boat, defend the boat from aircraft as you zip
around the harbor, work to save the West Virginia from capsizing and then rescue
trapped and injured sailors, and finally man the deck AA guns to protect both
your ship and the Nevada as it tries to steam out of the harbor. It’s as intense
as it sounds, in fact more so. Imagine a sky filled with torpedo planes,
fighters, and dive bombers, ships ablaze with fire as their superstructures
crumple, and smoke and flames and explosions everywhere. It’s one of the more
memorable levels to ever appear in a shooter.
From there things go through a very decided change, and not necessarily for
the better. You will spend a large amount of time moving through dense jungle
foliage against an unseen and very aggressive enemy. It bears a striking
resemblance to the play in the spate of Vietnam games that have been released
recently and will invoke Vietnam flashbacks (flashforwards?) more than memories
of prior Medal of Honor games. As a result, MoHPA suffers from a few of the same
issues as its Vietnam-based cousins. The first is a matter of personal taste and
your enjoyment of the game will depend greatly on whether or not you find it fun
to move slowly through levels where you don’t see much other than foliage and
have to fight enemies that you often can not see. One gamer’s tense and
realistic level is another’s tedious and frustrating one – you’ll have to make
up your won mind on that one. The unseen enemy is an issue for everyone, though,
as the enemy does not seem to operate with the same handicap. You would think
that by cautiously advancing under the cover of thick vegetation you’d have a
decent chance on sneaking up on the enemy on more than one occasion. However,
the enemy has an uncanny ability to spot your approach and will open fire on you
every time, even though you probably can’t see them at all or can even tell from
where they are firing. In addition, the Japanese soldiers have an annoying habit
of charging you with bayonets and you won’t be able to see them until they are
on top of you.
In a way the charging enemy is a good inclusion in the game as it reflects
the boldness of the Japanese Army in World War II and realistically reflects the
fact that combat often gets up close and personal. However, the game is not
really suited to be a fighter and you’re limited to a single move that lets you
swing your rifle butt around by pressing the right mouse button. When you have a
couple of enemies poking you with bayonets there is no way for you to fend even
one of them off and the most prudent course of action is invariably to try to
get the heck out of there. Wait a minute; didn’t you bring a gun to this knife
fight? Sure, but you’ll be lucky to get one shot off before you are looking at a
Japanese soldier face to face.
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