Many games give you the opportunity to rule the world, but few let you do it
from the side of pure evil. Evil Genius will be one of those games. In designing
the game, developer Elixir Studios began with a three word design philosophy
that has driven the entire game’s development, “Be Dr. No”. Those three words
should tip you off that the James Bond thrillers (the 1960s versions that is)
served as a source of a lot of inspiration for the game. Evil Genius takes a
satirical look at its source material, though, so the result is more of an
Austin Powers of computer games, minus all of the phallic humor.
Evil Genius is a strategy sim in which you take on the persona of a Dr.
No/Evil type. Your ultimate goal, of course, is world domination and to obtain
this lofty ambition you’ll need to construct a fiendish doomsday device with
which you’ll be able to blackmail the entire world. To achieve this goal you’ll
need to focus on five fundamental areas of evil master planning: constructing a
secret base, developing traps to protect your base from interlopers, training
your minions, executing missions to gain notoriety and funds, and developing the
aforementioned super weapon.
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| The evil genius admires his latest invention. |
Base building will be a familiar process to sim players. You decide which
type of room that you want to add to your base – armory, lab, prison,
counterfeiting center, etc. – and as long as you have the necessary funds and
prerequisites, you just need to select the room’s size and location to get the
construction process started. Your construction minions will come in and blast
the rock out, excavate the room, and add all of the necessary accruements.
Everything that you need to build and run your evil empire is created in your
base’s rooms, so a big part of your strategy is adding the right rooms at the
right times.
Not only will you need to build your base, you’ll need to defend it as well.
As your notoriety grows you’ll attract the attention of world leaders who will
do what they can to put an end to your plans. This invariably means that they
will send secret agents to attack your secret base (apparently it’s not so
secret after all). A variety of agents will attempt to infiltrate your base from
Jackie Chan/Jet Li Kung Fu types to suave secret agents who prefer their
libations shaken and not stirred. Should they penetrate your base they will
sabotage your equipment, kill your henchmen, and, if you’re not careful,
eliminate your threat permanently if you know what I mean.
Lucky for you you’re not a defenseless evil genius. Your minions can be
trained in trades and specialties, so you can surround yourself with an army of
security goons and ninjas. And what’s an evil genius without his equally evil
henchmen? Evil Genius will allow you to have your own Odd Job or Jaws to take of
secret agent headaches for you with their own specialized, fiendish attacks. For
example, on henchman is so funky that he can seduce invading agents with his fly
clothes and super funky beats (yes, the game is all about the humor).
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