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Painkiller - First Play
System: PC
Shop: Buy It Cheap · Get The Guide

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Take Serious Sam, send him to the afterlife to battle demonic minions, add a killer metal soundtrack, and what do you get?  Painkiller, a first person shooter being developed by People Can Fly for DreamCatcher Games.  We recently had the opportunity to play an early build of the game and can tell you that FPS fans would do well to keep an eye out for this one.

Screenshots
This huge cathedral creates memories of Moria.

In Painkiller your character has been killed in a car accident, and being an average guy have been relegated to spending a little time in purgatory.  Demonstrating your knack for timing, you arrive in purgatory just as the minions of hell decide to go on the warpath.  Heaven calls on you to stop the invasion before it gets past purgatory, so you pick up some heavy weapons and get ready to unleash heck on the demons of hell.

The preview build we played came with three different levels.  The first takes place in a sprawling, gothic cathedral.  You begin the level in the chambers beneath the cathedral, and are immediately set upon by hooded monks bearing battleaxes.  Not only are they perfectly happy to hack you to pieces, they also have a habit of flinging their axes at you from a distance.  You're armed with an automatic rifle that fires short bursts of bullets designed to stop the forces of evil in their tracks and that also has a great secondary fire mode that lobs grenades.  Using the grenade launcher demonstrates that Painkiller has a nice physics engine under the hood.  Land a grenade in the middle of a group of enemies and you'll see them thrown, flipped, and tossed in every direction.  For extra fun, you can wait until an enemy gets close to you, launch a grenade right into his midsection, and then watch him get blown back down the hall.

Once you get out of the crypts, you emerge in a huge cathedral.  Huge arches spanning spacious halls, light streaming through stained glass windows, and elevated walkways make the cathedral one large and atmospheric level.  As you make your way through the cathedral, the monks are joined by scythe-wielding, robed skeletons looking to do a little slicing and dicing.  Survive their relentless attacks and your reward is an encounter with one of the massive bosses in the game.   This giant stands several stories tall and fills the cathedral's central hall and is in a bad mood.  You must take him out while trying not to be stepped on and avoiding the large chunks of ceiling he knocks lose when he pounds the supporting columns.

 


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