If you’re an older gamer, then you are more than likely familiar with Sid
Meier’s Pirates. It was one of the first games to give you truly open-ended
gameplay – you were free to sail under any flag, change allegiances, be a
merchant or a pirate … the Caribbean was an open sea for you to explore. The
gameplay was pretty straightforward, but it had an engaging quality to it that
would cause you to lose yourself in the game for hours on end. Now the game has
received a much overdue update and its basic design has withstood the test of
time – the game is just as much fun as it ever was, if not more so. If you were
lucky enough to play the original game then you’ll love playing the new version
as it wraps up many good memories in a very pleasing package, and even adds some
new elements of play. If this is your first look at Pirates, then you’re in for
a real treat.
The premise of the game is simple: you’re a young buccaneer captain out to
make your fortune on the Spanish Main. You’re also out to avenge the capture of
you family and rescue them from indentured servitude, but it is really up to you
whether or not you want to pursue their rescue. The game will rate your
performance more highly if you do, but you can certainly simply concentrate on
becoming a feared pirate and leave your family to fend for themselves. The game
does not oblige you to do anything – it is up to you as to the course you want
to chart. You begin the game by selecting a flag to sail under – Dutch, French,
English, or Spanish – and this will determine how other nations will treat you
at first. If your nation is at war with another, expect ships from the enemy
state to shoot first and ask questions later and their ports to be closed to
your fleet. This choice is not binding as you can always switch allegiances as
you please, so you can start the game making your living as an English trader
only to become a feared Spanish pirate hunter. This kind of freedom ensures that
no two games of Pirates ever play out the same way and it also adds a lot of
variety to the gameplay.
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| Sailing the Caribbean. |
Politics plays a large role in the game as it did in the Caribbean in the
17th Century. The four nations vying for dominance in the region constantly
shift allegiances and move in and out of states of war. As an enterprising
captain you need to take advantage of this and always be on the look out for new
opportunities. For example, if France goes to war with Spain, you can capture a
Spanish ship or two, sail into a French port to a hero’s welcome, and then leave
with a French commission and a land title. However, if you took a few shots at a
French frigate as well, then don’t expect much in the way of a reward.
You will spend a good portion of the game sailing the waters of the
Caribbean. This is done on a beautiful 3D map of the region. The islands, towns,
and passages are all marked as an aid to navigation, so you’ll only have to look
at your map of the region when trying to chart a course to a far distant port.
You control your flagship with the arrow keys and your speed depends on the type
of ship you are sailing and the prevailing winds. Sailing is very easy in the
game, although you will need some patience when sailing east into the Trade
Winds as your movement will be significantly slower.
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