-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
[6.5] SNEAKING
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
This is likely the minigame you'll see least often. Sneaking happens in only
two instances: if you decide you have business in a town that won't let you
enter peacefully (and that you can't/don't want to storm by force), or when
you are trying to escape captivity. In the former case, you start at the city
gates and try to reach either the Governor's mansion or the Tavern. In the
latter case, you start in the middle of the city and want to reach the gates.
Guards walk around the city carrying lanterns, and you want to stay out of
their sight. They will spot you if you get too close, and if you are spotted
the alarm will sound and all guards will pick up speed to catch you. If they
manage it, you are thrown in prison, end of story; no fighting.
To stay out of the reach of guards, keep the following in mind:
- Guards can only see in front of them. If you walk (don't run, you can be
heard that way) up to one from behind, you will automatically knock him out.
They'll stay down, so that's one less to worry about.
- If you walk up to a wall, you can climb over it. Guards can't do this, so
this is an easy way to lose one.
- If you walk up to a haystack, you will automatically hide behind it. Then
you can wait for guards to pass and come out of hiding when all is safe.
- By holding shift you can run rather than walk, but this limits your vision
and also makes more noise, potentially alerting nearby guards. Use sparingly.
Of course, if the alarm sounds and they're on to you, you'll want to run.
- I've been told, but I'm not sure about this, that day will dawn if you take
too long. Furthermore, supposedly this results in automatic capture. I'll see
if I can confirm this for the next version of this FAQ.
If you reach the Governor's mansion or the tavern, you will be able to conduct
business there normally and you will automatically leave town afterwards. You
can't access any other of the town's services through sneaking. If you
absolutely must visit the merchant or shipwright in a hostile town, your only
choice is sacking the town. You can access all the options afterwards.
If you succeed in reaching the city gates when escaping captivity, you can
resume your career. But if you're caught when trying this, expect your prison
sentence to be lengthened without another chance to escape.
|
 |
|