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The Movies - Review
System: PC
Rated: T
Shop: Buy It Cheap · Get The Guide

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Your studio begins its life in the 1920s, so at first you’ll be producing very short silent pictures. The movies that you produce will look like they came from the current era your studio is in, so your silent pictures will be a little jerky and there will be a lot of scratches on the film. These silent shorts are pretty humorous and come across as either prop comedy or performance art, and quite often as a mix of both. As time goes by technology improves and your movies will eventually have sound, color, and a finer film grain, and you’ll start to have longer running films as well.

Quiet on the set!
As the game progresses you’ll have more control over the creative process of producing your movies. First you’ll be able to begin hiring your own screenwriters which will not only result in better quality scripts, but will also let you specify the genre for your script. A little while later you’ll have access to new building that will let you build the movie scripts yourself. This is where the game really gets interesting. You are can select your film’s genre and then the type of scenes that you want to add to your movie. For example, you may open with a shot on your Western set of two actors riding in on horses or to have an actor enter a bank while holding a gun. You then continue to pick and choose scenes from the game’s extensive palette until you are satisfied with the length of the film and the story you’ve told. All of the scenes are preset for you, but you do have some control over them such as choosing their location or the degree of violence to show. All of your work is more of a means to satisfy your own creative desires more than anything else. You can put together a nonsensical mismatch of scenes and have the movie perform well or pour your heart into your own mini-epic (complete with dialogue that you’ve recorded yourself and inserted into the movie) and have it flop – the game determines each movie’s success with a very formulaic approach that weighs in a number of factors such as the talent of your stars and the quality of your sets.

Most sim games that you play require you to really work hard to stay in the black. With The Movies I never really grappled all that much with financial problems as I always seemed to have enough money in the bank to do what I needed to do. Instead, the major limiting factor on your mega-studio dreams is finding people to hire. Yes, in an industry that just about everyone on this planet has at one time or another fantasized about being a part of, you are left scrambling to find people willing to direct and star in your movies. To hire new staff and talent you have to wait for applicants to literally show up on your doorstep. If there’s no one waiting in line to get a job at your studio, then you’re completely out of luck. The situation can easily become desperate as your one or two chronically overworked directors begin to refuse to work and you’re left with no one to direct your films. At first I found myself wishing that I could grab someone off the street and give them a picture to direct or a film in which to star, which is a problem that I doubt any movie studio execs have to face. I often became so desperate that I would raid my own cleaning staff to find a warm body to stick in the director’s chair.

 


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