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[3.2] Chapter 2: Prisoner of War
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Primary Tasks:
* Go to the merchant shops and ask for the basket of sharpening stones
* Bring the sharpening stones to the Dryad outpost
Secondary Quests:
* Armorer's Apprentice
* Lumilla's Salve
Once you are free, take the lift across to the merchant platform. If you want
to take a little break, you can wander around and talk to everyone. The main
person you need to see is Telinu, the armorer's apprentice. She has the
sharpening stones, and a secondary quest for you. Choose the #1 conversation
options to get her quest, which is to find the recipe for Dryad armor in a
book that is in the great hall.
You can also get a quest from Lumilla, the enchantress. She wants four nettle
clusters to make some of her famous salve. You can't do anything about either
of these quests now, so note them and continue on your way. The only places
you can go right now are over to the Inn, where you can't do anything yet,
and out the North Gate.
North Gate it is, then. You can have one companion with you, and there are
two hanging around just inside the North Gate: Lothar, a half-giant fighter;
and, Deru, a Dryad ranger. If you take one at this early stage of the game,
you can switch their class focus; though, why you would want to change
Lothar's class is questionable. Pick one up depending on your needs. Talk to
the Dryad guard to open the gate and take the lift to the Northern Greilyn
Jungle.
Once down on the ground you'll find out about health and mana bushes. If your
character is a Dryad, or you brought Deru with you, you'll get some mana
potions from the mana bush. You won't be able to harvest health potions until
someone in your party reaches level 5 ranged and takes the Survival skill.
You'll also learn about incantation shrines because there's one right here.
The Dryad who teaches you about shrines will also teach you a chant, the
Lesser Chant of Fortification.
Due north of the shrine is a tower. Enter it and throw the lever to ride a
lift down to the basement where you will learn all about sanctuary doors and
find four sanctuary doors (one for each class). You'll need a character with
at least level 3 in a class to open these doors. There's also a lectern with
another chant on it (Lesser Chant of Dexterity).
Take what you can and ride the lift back up and head west for a little
looting side trip through some Hak'u caves. Once you've cleaned them out,
follow the Dryad guard a short distance east of the shrine to the Dryad
outpost. Dispose of the Morden, free the Dryads and start the next chapter.
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