IVampire: The Masquerade – Bloodlines is based on the popular pen and paper
RPG Vampire: The Masquerade. It takes place in a world where vampires and other
creatures of the night walk the Earth, but unbeknownst to humanity. It is this
that is The Masquerade, a vast vampire conspiracy to keep their very existence
hidden from humans. The vampires take The Masquerade very seriously and will
even slay one of their own should it be violated too often – the vampires would
much rather spend their time and attention on wars with rival clans than on
keeping the food supply in check. In Bloodlines, maintaining The Masquerade has
become a little difficult of late as it is a time of great upheaval in the
vampire world. Vampires find themselves on the eve of Gehenna, the undead
version of the end of the world, and the clans are jockeying for power before
the real bloodletting begins. This is where you come in. You are a new vampire
brought into undead life by your sire without your knowledge or consent. For
this crime you sire is put to death, but that doesn’t do anything to change your
situation. Your undead life is spared, though, and you are freed onto the
streets of Santa Monica to begin your new life. Without a sire you lack the kind
of tutelage offered to most newly sired vampires, but a mentor does help you out
by covering the basics of vampire life in what serves as the game’s tutorial.
The tutorial is well-designed and gives you a chance to learn the ropes of
vampire life while in what amounts to a protected and forgiving mission. Once
you’re through that you’re on your own and ready to begin serving your vampire
prince.
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| A vampire of LA. |
Like almost all RPGs, in Bloodlines you begin by creating your character.
Your first decision is probably the most important of all – the selection of a
vampire clan. This choice will have a large effect on your game experience.
Select Nosferatu and you will be a hideous creature who will break The
Masquerade just by being seen, and your game will be one of slinking around in
the shadows and staying out of sight. Become Malkavian and you will be mentally
unstable, but also privy to hearing voices in your head giving you guidance as
you play. As a Ventrue you will be charming and manipulative, and your silver
tongue will give you more dialog options when conversing with NPCs. There are
seven clans to select from in all and each will give you a different experience
with the game. If this initial choice feels too overwhelming, the game will help
you out by presenting you with a number of questions pertaining to hypothetical
situations and then pick a clan for you based on your responses.
Once your race is selected you will need to spend points in various skill
areas to further customize your vampire. There are a number of skill areas that
include soft skills such as persuasion and presence, intellectual skills such as
research and computer hacking, and more physical skills such as brawling and
firearms. Your choices here will have a further effect on your game experience
as situations will unfold differently based on your skills. Do you hack into a
computer directly or try to charm the password out of somebody? Do you
intimidate a foe to the point where he is too frightened to fight effectively or
do you overpower him with brute strength? These types of differing approaches to
situations occur throughout the game and are greatly driven by your skill mix.
While selecting a good skill set may seem like an overwhelming job to some
people, most gamers will appreciate how it lets them mold the game to their play
style and how this affords the game a good degree of replayability.
The game itself can be played from the first or third person view, and the
first thing that you’ll notice about this is that it makes the game appear more
like a shooter than an RPG. This is not too surprising when you learn that
Bloodlines is built on the same engine as Half-Life 2. Make no mistake about it,
though, this game is pretty much an RPG through and through, with battles won by
hidden die rolls as much as by a quick mouse hand. The success of everything
that you do, from picking locks to hacking computers, depends on your skills in
the various corresponding areas and not on timing or some other action game
mechanism. The fights take place in real-time and you maneuver yourself into
position to strike your enemy with your equipped weapon and then use the mouse
button to unleash the attack. However, if you do everything right from a
fighting perspective you still may not score a hit on your opponent. This is
because behind the scenes the game is checking your level, skills, your
opponent’s defense, and everything else you’d expect an RPG to do when resolving
combat. If the numbers go your way you’ll see a number appear signifying the
number of hit points of damage you’ve done. This works fine for the melee
weapons, but the system does not work all that well when guns are involved. When
using a gun you must aim the weapon, wait for the crosshairs to stabilize, and
then you can pull the trigger. The amount of time it takes for the crosshairs to
stabilize and the final accuracy of the shot are dependent on your skill with
firearms. You can perfectly align a shot on a stationary target and then watch
as the bullet misses its mark and hits the wall beyond. This makes firearms just
about useless in a fight until you build your skills, and even then the effort
this takes is questionable. Firearms just aren’t that powerful in the game and
in most cases you’ll do much better with a melee weapon, making it wiser to
spend your skill points in other areas that will have more of an impact on your
game.
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