In addition to their need-based motives, each sim in The Sims 2 also has
their own set of life goals known as aspirations. When a sim is created, you
have to decide what type of goals drive your sim. Will your sim seek fame,
fortune, a quiet family life, or something else? Your choice will drive the
aspirations of your sim and determine the course of his or her life. A
fortune-focused sim will be miserable staying home and taking care of kids while
a family-oriented sim will be just as unhappy living alone and going to work
every day. Aspirations come in the form of four positive events and three
negative ones that are set at random slot machine-style at the beginning of each
day. These vary from small events like talking to a spouse to bigger ones such
as getting engaged, and each is tied to a number of aspiration points your sim
will be awarded for accomplishing the goal. Of course you’ll earn a lot more
points for the birth of a child than for kissing a girl or boyfriend. On the
flipside rejection by a love interest or the death of a loved one can send a
sim’s aspiration points downward. Aspirations and fears add more to the game
aspect of The Sims 2 than was present in The Sims by giving you short-term goals
to shoot for. However, you still can’t really “win” a game of The Sims 2 and the
play remains as open-ended as ever.
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| A fortune focused sim relaxes at home "alone". |
The points you can earn and lose through realizing aspirations and fears have
several effects. The first is that your cumulative points are tracked by a meter
which is color-coded based on your total. Keep it high and your sim will reach
platinum status, making him or her quite happy and even helping to slow your
sim’s aging process. If it drops too low into the red, then your sim will become
progressively more depressed and may even find him or herself in therapy before
too long. Another benefit of earning aspiration points is that you can spend
them like cash on special “aspiration objects”. Each object has a beneficial
effect, such as a tree that grows money or a mood enhancing helmet, but each one
can also have undesired side effects if used by depressed sims.
Aspirations and fears aren’t the only new things when it comes to your sims.
The simulation aspect of the game has become a lot richer and more in-depth as
well. First of all, the sims’ AI has undergone an upgrade. Sims are far better
at taking care of their own basic needs without the need for you to continually
tell them when to eat and go to the bathroom. Players of the original game will
be happy to hear that the AI upgrade extended to pathfinding as well. Sims no
longer get stuck or lost trying to get somewhere when there are a lot of other
sims or objects in the way.
Another change to the AI gives sims enhanced memories. Realizing a dreaded
fear can leave a sim moping or utterly distressed for quite a while. If that
fear was realized because of another sim, such as cheating with a spouse, you’ll
be able to see the bad blood and apprehension between the sims. Sims can
differentiate between friends, families, and enemies, and as your sims’ families
grow and expand you can expect to see you sims exhibit family like behavior such
as bringing the kids to see their grandparents.
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