EVE Online is a massively multiplayer game that creates a vast universe for
you to explore and seek your fortune in. While certainly one of the best looking
space games to date, the gameplay is a little too much like space – there’s a
lot of opportunity for the very patient and persistent but it’s primarily
vacuous and filled with a lot of empty space.
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| It takes some work to figure out the complex interface. |
EVE certainly starts off well. The character creation process gives you a lot of
control over the look and background of your character. You can shape your
character’s face, set the skin tone, select hair style, clothing, and more, all
using high definition 3D graphics. You probably have more control in creating
your character’s look than in any online game to date, and the character models
really bring your creation to life. Once you finish creating your look, you pose
your character just right, take a headshot, and then … freeze that look for the
rest of the game. For all the great graphics and control the game gives you in
creating your character, from this point forward your character will only appear
as a small portrait. And that’s how you’ll see yourself – other players will see
a tiny thumbnail image of your face (“pinkynail” would be a more appropriate
term) and only if they specifically choose to download your portrait. In fact,
you’ll spend little actual game time seeing other players at all. When in a base
you see your ship parked in an otherwise empty bay, and in space you’re never
really close enough to other players to gawk at their ship. Even if you make an
effort to get up close there’s no real payoff as ships of the same class are
essentially all look the same save for some armament graphics depending on what
the ship’s owner has installed.
As for the background for your character, you have a surprising number of
choices in this department. You select your race and faction, and even your
school and major, and each choice has some interesting text associated with it
that gives you a little background on each selection. Your choices are primarily
used to specify your starting location and skill set, but how your choices
affect these factors is not made clear. Be prepared to create a “starter
character” to get a feel for the skill set that you need and then to go back and
create the character that you really wanted.
Once in the game you’re really on your own. There is a short text tutorial on
the game’s interface, but you’ll still need to spend some time playing around
with it and consulting other players and the game’s online help to figure it
out. The complicated menu system has its strong points but being intuitive is
not one of them. Once you get a feel for the layout you’ll be faced with the big
question, “OK, now what?” The game provides little direction for new players –
there is no initial set of goals, no story arc, and no sense of where you fit in
the universe and what you’re supposed to be doing there. You can take on
missions provided via email-like messages from NPC contacts, but these usually
involve fetch and deliver type of missions which serve to give you something to
pass the immediate time but not to give you a purpose in the universe. Whether
you learn it from other players or from the realization that you won’t be able
to do much without money, eventually you’ll figure out that a very large chunk
of the very long initial period of the game will be spent mining asteroids.
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