It's been a long time coming. In 1999 Homeworld captured the
imaginations of strategy gamers with its amazing graphics and compelling
gameplay, but what really set it apart was that Homeworld was the first game
that really got space combat strategy gaming right. Homeworld made
it easy to command fleets of ships of all sizes in three dimensional space,
leaving gamers free to plot their strategies and then watch the spectacular
battles unfold. Four years later the sequel is finally here, but in spite
of the long wait Homeworld 2 is not an evolutionary leap forward from its
predecessor. However, Homeworld 2 is a great game in its own right and
reestablishes the series as the top game in space strategy gaming.
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| The mothership is back in Homeworld 2. |
In Homeworld 2 you guide the Hiigaran, the race which fought to reclaim its
homeworld in the original game. A new threat has emerged in the form of
the Vaygr, a warlike and nomadic race which sweeps through space claiming new
star systems. Under the leadership of their warlord Makaan, the Vaygr have
banded together to expand their domination deep into the reaches of space.
Now the Hiigaran are in the Vaygr's sights, but the Hiigaran have an ace up
their sleeves in the form of their massive mothership. The mothership is a
massive, mobile starbase, shipyard, and research center all rolled into one.
The Hiigarans can make use of the mothership's hyperspace capabilities to
respond to Vaygr attacks throughout Hiigaran space and even take the fight to
their supply lines.
The story in Homeworld 2 has the feel of a science fiction epic. The
story unfolds through the use of cutscenes and black and white stills that
masterfully bring you into the Homeworld 2 universe and compel you to become a
part of the story. It's like a good book or movie that hooks you from the
beginning and gets you wrapped up in its world. The voice narration during
the game is excellent, avoiding the usual overacted, over adrenaline infused
voice work typically found in such games. The voiceovers are done in more
of a reverent style, giving you the feeling that you are listening to a master
storyteller recount an epic poem of old. It also serves to give the
Hiigaran a noble personality - they are faced with possible extinction, yet they
pull together to do the work that must be done to ensure their victory and
survival without displaying even a hint of fear or panic.
The gameplay in Homeworld 2 has not changed significantly from the original
game. You harvest resource units from asteroids in order to fund your
fleet building and research into new ships, weapons, and systems. Your
mothership acts as your base, and serves as the resource collection point,
research center, and shipyard. You can also create mobile resource bases
to extend your resource gathering network and carrier ships to act as forward
shipyards, but the mothership will be central to your fleet's operations.
You'll have the opportunity to build a wide variety of ships, from small
fighters and bombers to massive capital ships. Each ship class has a
primary role and its own set of strengths and weaknesses, so effective fleet
management is critical to success - there is a good deal of strategy involved in
building the right to both accomplish your objectives and counter the enemy's
fleet. In addition to the offensive ships available, there are probes
which can be dispatched to keep an eye out for the enemy, stationary gun
platforms with either anti-fighter or anti-capital ship weapons, and marine
frigates. This last class of ship can be used to board and capture enemy
vessels, placing them under your control.
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