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Guild Wars - Guild Wars Skill Guide
System: PC
Rated: T
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-------------------------
- Elementalist (gwsg3a) -
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Air Magic
=========

Air Attunement (Enchantment Spell) 10/2/60 [Q17]
For 36-55 seconds, you are attuned to air. You gain 30% of the energy cost of
the spell whenever you use Air Magic. (ElAi01)

Blinding Flash (Spell) 15/0.75/4 [QE3]
Target enemy is blinded for 3-9 seconds. (ElAi02)

Chain Lightning (Spell) 10/3/10
Target foe and up to two other foes near your target are struck for 10-70-85
lightning damage. This spell has 25% armor penetration. This spell causes 
exhaustion. (ElAi03)
Note: Updated on 8/25/05

Conjure Lightning (Enchantment Spell) 10/1/60
Lose all enchantments. For 60 seconds, if you're wielding a lightning weapon,
your attacks strike for an additional 1-13 lightning damage. (ElAi04)

Enervating Charge (Spell) 10/1/8
Target foe is struck for 5-41 lightning damage and suffers from weakness for
5-17 seconds. This spell has 25% armor penetration. (ElAi05)

Gale (Spell) 5/1/5 [Q5] [Q11]
Knock down target foe for 3 seconds. This spell causes exhaustion. (50% failure
chance with Air Magic 4 or less.) (ElAi06)

Glimmering Mark (Elite Hex Spell) 10/2/15
For 1-13 seconds, whenever target foe suffers lightning damage, that foe and
all adjacent foes suffer from blindness for 3 seconds. This is an elite skill.
(ElAi07)

Lightning Javelin (Spell) 10/1/5 [QE3]
Send out a Lightning Javelin that strikes for 15-43 lightning damage if it
hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted.
This spell has 25% armor penetration. (ElAi08)

Lightning Orb (Spell) 15/2/5 [Q10]
Lightning Orb flies towards target foe and strikes for 10-82 lightning damage
if it hits. This spell has 25% armor penetration. (ElAi09)

Lightning Strike (Spell) 5/1/5 [Q6]
Strike target foe for 5-41 lightning damage. This spell has 25% armor
penetration. (ElAi10)

Lightning Surge (Elite Hex Spell) 10/2/10
After 3 seconds, target foe is knocked down and struck for 14-83 lightning
damage. This spell causes exhaustion. This is an elite skill. (ElAi11)

Lightning Touch (Skill) 15/0.75/10
Target touched foe and all adjacent foes are struck for 10-?-60 lightning
damage. Foes suffering from a Water Magic hex are struck for an additional
10-34 lightning damage. This spell has 25% armor penetration. (ElAi12)
Note: Updated on 9/29/05 with increased damage (from 10-34)

Mind Shock (Elite Spell) 10/1/20
Target foe suffers 10-42 lightning damage. If you have more energy than target
foe, that foe suffers 10-42 additional lightning damage and is knocked down.
This spell has 25% armor penetration. This spell causes exhaustion. This is an
elite skill. (ElAi13)

Shock (Skill) 5/0.75/10
Target touched foe is struck for 10-50 lightning damage and is knocked down.
This spell has 25% armor penetration. This spell causes exhaustion. (ElAi14)

Thunderclap (Elite Hex Spell) 10/2/15
For 8-18 seconds, the next time target foe is struck for lightning damage, that
foe and adjacent foes are knocked down, and you lose 15-9 energy or Thunderclap
ends. This is an elite skill. (ElAi15)

Whirlwind (Spell) 10/0.75/20 [QE8]
All adjacent foes take 15-51 cold damage. Attacking foes struck by Whirlwind
are knocked down. (ElAi16)
Note: Updated on 9/29/05 with cooldown of 10 (decreased from 20)

Windborne Speed (Enchantment Spell) 10/1/5 [Q26]
For 5-?-11 seconds, target ally moves 33% faster. (ElAi17)
Note: Updated on 9/29/05 with increased duration (from 5-8)

Earth Magic
===========

Aftershock (Spell) 10/0.75/10
Nearby foes are struck for 26-85 damage. Knocked down characters are struck for
10-56 additional damage. (ElEa01)

Armor of Earth (Enchantment Spell) 10/0.75/15 [QE4]
For 30 seconds, you gain 24-53 armor, but move 50%-21% slower than normal.
(ElEa02)

Crystal Wave (Spell) 15/0.75/20
Foes near you are struck for 10-82 damage, but are cured of any negative
conditions. This spell ignores armor and magic resistance. (ElEa03)

Earth Attunement (Enchantment Spell) 10/2/60 [QE7]
For 36-55 seconds, you are attuned to Earth. You gain 30% of the energy cost of
the spell each time you use Earth Magic. (ElEa04)

Earthquake (Spell) 25/3/15 [Q16]
You invoke an earthquake at target foe's location. All foes near this location
are knocked down and are struck for 26-85 earth damage. This spell causes
exhaustion. (ElEa05)

Eruption (Spell) 25/3/30 [QE6]
Cause an eruption at target foe's location. For 5 seconds, foes near this
location are struck for 5-28 earth damage each second. When Eruption ends, foes
in the area of effect are blinded for 10 seconds. (ElEa06)

Grasping Earth (Hex Spell) 5/0.75/30 [Q12]
For 8-18 seconds, all adjacent foes move 50% slower but have +24 armor against
physical damage. (ElEa07)

Iron Mist (Hex Spell) 10/2/30 [Q20]
For 5-15 seconds, target foe moves 90% slower than normal. That foe gains
immunity to damage from all sources except lightning. (ElEa08)

Kinetic Armor (Enchantment Spell) 15/3/60
For 8 seconds, you gain +20-68-80 armor. Whenever you cast a spell, Kinetic
Armor is renewed for 8 seconds. (ElEa09)
Note: Updated on 9/29/05 with increased armor gain

Magnetic Aura (Enchantment Spell) 5/0.25/60 [QE7]
For 5-20 seconds, Magnetic Aura has a 75% chance to block melee attacks.(ElEa10)
Note: Updated on 9/29/05 with many changes

Obsidian Flame (Spell) 5/2/5 [Q23]
Deal 22-94 damage to target foe. This spell ignores armor. This spell causes
exhaustion. (ElEa11)

Obsidian Flesh (Elite Enchantment Spell) 10/1/30
For 8-18 seconds, you gain +20 armor and cannot be the target of enemy spells,
but move 50% slower. This is an elite skill. (ElEa12)

Stone Daggers (Spell) 5/1/0 [Q18]
You send out two stone daggers. If it hits, each stone dagger strikes for 3-20
earth damage. (ElEa13)

Stoning (Spell) 15/1/5
Stoning strikes for 20-76 earth damage if it hits. If Stoning hits a foe
suffering from weakness, that foe is knocked down. (ElEa14)

Ward Against Elements (Spell) 15/1/20 [QE5]
For 8-18 seconds, nearby allies gain +24 armor against elemental damage.(ElEa15)

Ward Against Foes (Spell) 15/1/20 [QE8]
You create a ward against foes at your current location. For 8-18 seconds, foes
in this area move 50% slower. (ElEa16)
Note: Updated on 9/29/05 with Energy cost of 15 (increased from 10)

Ward Against Melee (Spell) 10/1/20
You create a ward against melee at your current location. For 8-18 seconds,
allies in this area have a 50% chance to evade melee attacks. (ElEa17)

Energy Storage
==============

Aura of Restoration (Enchantment Spell) 10/0.25/20 [QE1] [QE2]
For 60 seconds, you are healed for 152%-350% of the energy cost each time you
cast a spell. (ElEn01)

Ether Prodigy (Elite Enchantment Spell) 5/1/5
Lose all enchantments. For 5-17-20 seconds, you gain energy regeneration of 6.
When Ether Prodigy ends, you take 2 damage for each point of energy you have.
This spell causes exhaustion. This is an elite skill. (ElEn02)
Note: Updated on 9/29/05 with decreased duration 5-20 (from 10-22), increased
Energy regen of 6 (from 4)

Ether Renewal (Elite Enchantment Spell) 10/1/30
For 7 seconds, each time you cast a spell, you gain 1-?-3 energy and 5-17 health
for each enchantment on you. This is an elite skill. (ElEn03)
Note: Updated on 9/29/05 with decreased duration of 7 (from 10) and decreased
Energy gain

Fire Magic
==========

Conjure Flame (Enchantment Spell) 10/1/60
Lose all enchantments. For 60 seconds, if you're wielding a fire weapon, your
attacks strike for an additional 1-13 fire damage. (ElFi01)

Fire Attunement (Enchantment Spell) 10/2/60 [Q15]
For 36-55 seconds, you are attuned to fire. You gain 30% of the energy cost of
the spell each time you use Fire Magic. (ElFi02)

Fire Storm (Spell) 15/4/30 [QE2]
For 10 seconds, the area around target foe is bombarded with a rain of fire
that strikes for 5-24 fire damage each second. (ElFi03)

Fireball (Spell) 10/2/7 [Q4]
Fireball flies toward target foe and explodes on impact, striking for 7-91 fire
damage in an area. (ElFi04)
Note: Updated on 8/25/05 with a 10 Energy and 7 Recharge (down from 15/2/10)

Flame Burst (Spell) 15/0.75/5 [Q25]
All nearby foes are struck by jets of flame for 7-91 fire damage. (ElFi05)

Flare (Spell) 5/1/0 [QE1]
Flare flies towards target foe, striking for 16-40 fire damage if it hits.
(ElFi06)

Immolate (Spell) 10/1/5
Target foe is struck for 5-41 fire damage and is set on fire for 1-3 seconds.
(ElFi07)

Incendiary Bonds (Hex Spell) 15/2/15 [Q24]
After 3 seconds, target foe and nearby foes are struck for 20-68-80 fire damage
and are set on fire for 1-3 seconds. (ElFi08)
Note: Updated on 9/29/05 with increased damage

Inferno (Spell) 10/0.75/20 [Q9]
All adjacent foes are struck for 15-99 fire damage. (ElFi09)

Lava Font (Spell) 10/2/4 [Q2]
For 5 seconds, foes adjacent to the location where this spell was cast are
struck for 5-24 fire damage. (ElFi10)

Mark of Rodgort (Hex Spell) 25/1/20
For 8-18 seconds, whenever target foe is struck for fire damage, that foe is
set on fire for 1-3-4 seconds. (ElFi11)
Note: Updated on 8/25/05 with longer burning duration above 12 Fire Magic

Meteor (Spell) 5/3/30 [Q21]
Call down a fiery meteor on your target foe. The meteor explodes, striking for
7-91 damage and knocking down anyone it hits. This spell causes exhaustion.
(ElFi12)
Note: Updated on 8/25/05 with a 5 Energy cost (down from 10 Energy)

Meteor Shower (Spell) 25/5/60
Exploding meteors strike the area near your target. Each strikes for 7-91
damage and knocks down anyone it hits. This spell causes exhaustion. (ElFi13)

Mind Burn (Elite Spell) 15/1/20
Target foe takes 15-51 fire damage. If you have more energy than target foe,
that foe takes an additional 15-51 fire damage and is set on fire for 1-6
seconds. This spell causes exhaustion. This is an elite skill. (ElFi14)

Phoenix (Spell) 15/3/25
A fiery phoenix rises at your location, striking nearby foes for 7-91 fire
damage, and flies out to your target, exploding on impact. This explosion
strikes for an additional 15-75 fire damage. (ElFi15)

Rodgort's Invocation (Spell) 25/5/15
You invoke the power of Rodgort at target foe's location. All enemies near this
location are struck for 7-91 fire damage and are set on fire for 1-3 seconds.
(ElFi16)

Searing Heat (Spell) 25/3/30
Cause searing heat at target foe's location. For 5 seconds, foes near this
location are struck for 5-24 fire damage each second. When Searing Heat ends,
enemies in the area of effect are set on fire for 3 seconds. (ElFi17)
Note: Updated on 9/29/05, removed Exhaustion

Water Magic
===========

Armor of Frost (Enchantment Spell) 5/1/45
For 10-29 seconds, you gain +40 armor against physical damage, but -24 armor
against fire damage. Armor of Frost ends if you use any Fire Magic. (ElWa01)

Armor of Mist (Enchantment Spell) 10/2/30
For 8-18 seconds, you gain +10-34 armor and move 33% faster. (ElWa02)

Blurred Vision (Hex Spell) 15/1/20
For 8-18 seconds, target foe and nearby foes are hexed with Blurred Vision.
While hexed, those foes have a 50% chance to miss with attacks. (ElWa03)

Conjure Frost (Enchantment Spell) 10/1/60 [Q19]
Lose all enchantments. For 60 seconds, if you're wielding a cold weapon, your
attacks strike for an additional 1-13 cold damage. (ElWa04)

Deep Freeze (Hex Spell) 25/3/15 [Q14]
You cause a deep freeze at target foe's location. All foes in this location
are struck for 10-70 cold damage. For 10 seconds, all foes move 66% slower than
normal. (ElWa05)
Note: Updated on 9/29/05 with increased slowdown and larger radius

Frozen Burst (Hex Spell) 15/0.75/30 [QE4]
Foes adjacent to you are struck for 20-92-110 cold damage and move 66% slower
for 5-10 seconds. (ElWa06)
Note: Updated on 9/29/05 with increased damage (from 20-68)

Ice Prison (Hex Spell) 10/2/30 [QE8]
For 8-18 seconds, target foe's legs are encased in ice, causing that foe to 
move 66% slower than normal. This effect ends if target takes fire damage.
(ElWa07)

Ice Spear (Spell) 5/1/0 [Q7]
Ice Spear flies toward target foe, striking for 5-53-65 cold damage if it hits. 
Ice Spear has half the normal spell range. (ElWa08)
Note: Updated on 9/29/05 with increased damage (from 10-46)

Ice Spikes (Hex Spell) 15/2/15 [Q3]
Target and nearby foes are struck for 20-68 cold damage and move 66% slower for
2-5 seconds. (ElWa09)

Maelstrom (Spell) 25/4/30
Create a maelstrom at target foe's location. For 10 seconds, foes in that area
are struck for 10-22 cold damage each second. Maelstrom interrupts 
spellcasting when it hits. This spell causes exhaustion. (ElWa10)

Mind Freeze (Elite Hex Spell) 10/1/20
Target foe suffers 10-34 cold damage. If you have more energy than target foe,
that foe suffers an additional 10-34 cold damage and moves 90% slower for 2-5
seconds. This spell causes exhaustion. This is an elite skill. (ElWa11)
Note: Updated on 9/29/05 with slowdown of 90% (down from 66%)

Mist Form (Elite Enchantment Spell) 10/2/30
For 8-18 seconds, you cannot take or deal damage from attacks. This is an elite
skill. (ElWa12)

Rust (Hex Spell) 5/2/30
For 6-35 seconds, target foe and all adjacent foes take 3 times as long to
activate signet rings. (ElWa13)
Note: Updated on 9/29/05 with cooldown of 30 (from 45)

Shard Storm (Hex Spell) 10/1/10 [QE6]
This projectile strikes for 10-54 damage and causes the target to move 66% 
slower for 2-5 seconds. (ElWa14)

Swirling Aura (Enchantment Spell) 10/1/60 [Q22]
For 8-18 seconds, Swirling Aura has a 75% chance to block arrows and magical
projectiles. (ElWa15)

Ward Against Harm (Elite Spell) 15/1/20
Create a ward against harm here. For 8-18 seconds, nearby allies have 12-50 
armor against fire damage and 12-22 armor against other damage. This is an 
elite skill. (ElWa16)

Water Attunement (Enchantment Spell) 10/2/60 [Q13]
For 36-55 seconds, you are attuned to water. You gain 30% of the energy cost of
the spell each time you use Water Magic. (ElWa17)

Water Trident (Elite Spell) 5/1/3
Send out a water trident at target foe. Water Trident strikes for 5-53 cold
damage if it hits. If it hits a moving foe, that foe is knocked down. This is
an elite skill. (ElWa18)

Unaligned
=========

Elemental Attunement (Elite Enchantment Spell) 10/2/60
For 45 seconds, you are attuned to air, fire, water, and earth. You gain 50% of
the energy cost of the spell each time you use magic associated with any of
these elements. This is an elite skill. (ElUn01)

Glyph of Concentration (Glyph) 5/1/2
Your next spell cannot be interrupted and ignores the effects of being dazed.
(ElUn02)

Glyph of Elemental Power (Glyph) 5/1/5
Your elemental attributes are boosted by 2 for your next spell. (ElUn03)

Glyph of Energy (Elite Glyph) 5/1/15
Your next spell costs 20 less energy to cast and does not cause exhaustion.
This is an elite skill. (ElUn04)

Glyph of Lesser Energy (Glyph) 5/1/30 [QE2]
Your next spell cost 15 less energy to cast. (ElUn05)

Glyph of Renewal (Elite Glyph) 5/1/15
Your next spell instantly recharges after it is cast. This is an elite skill.
(ElUn06)
Note: Updated on 9/29/05 to instantly recharge next spell.

Glyph of Sacrifice (Glyph) 5/1/15
Your next spell may be cast instantly, but takes an additional 90 seconds to
recharge. (ElUn07)
Note: Updated on 8/25/05 to add 90 seconds (down from 120 seconds)
Note: Updated on 9/29/05 with an increased Glyph duration of 15.
 

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