Guild Wars - Mesmer FAQ
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                 VII - Skill Discussion with Elminster and Volo!
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Some of the two greatest characters of the realm would like to comment on
some of the mesmer skills, volo a famous bard throughout the realm, and
Elminster,
the great mage.

DOMINATION

Arcane Thievery {Elite}

Description: For 5/35 seconds, one random spell is disabled for target foe and
Arcane
 Thievery is replaced by that spell.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 10 seconds.
Linked Attribute: Domination Magic. Increases duration.
Skill Type: Spell.

"One of the funnest ways to win a battle, the use of luck" - Volo
"That's all you have to hope for" - Elminster

Backfire

Description: For the next 10 seconds, whenever target enemy casts a spell, that
enemy
takes 35/140 damage.
Energy Cost: 15.
Casting Time: 3 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Hex Spell.

"Ah... one of the greatest ways to prevent others from casting spells without a
harsh
penalty.." - Elminster

Blackout

Description: All of target enemy's skills are disabled for 2/4 seconds. All of
your skills
are disabled for 5 seconds.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 10 seconds.
Linked Attribute: Domination Magic. Increases duration.
Skill Type: Hex Spell.

"A great spell for a secondary mesmer such as a warrior/mesmer to help even out
the
playing field" - Volo

Chaos Storm

Description: Create a Chaos Storm at target enemy's location. For the next 10
seconds,
enemies near this location suffer 5/12 damage each second. Chaos Storm drains
1/6
energy each time it strikes an enemy casting a spell.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Domination Magic. Increases damage and energy lost.
Skill Type: Spell.

"One of the greatest mesmer spells for foolish mages who should have been
warriors" - Elminster

Cry of Frustration

Description: If target enemy is using a skill, that enemy and enemies nearby are
interrupted
and suffer 10/37 damage.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 20 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Spell.

"Works well in a crowded area" - Shopkeeper in San Andreas's Ammu-Nation

Diversion

Description: For 6 seconds, the next time target enemy uses a skill, that skill
will take
an additional 10/55 seconds to recharge.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 5 seconds.
Linked Attribute: Domination. Increases duration.
Skill Type: Hex Spell.

"A wise mesmer would save this until the enemy has a skill that one really
dislikes..."
- Elminster

Empathy

Description: For the next 8/18 seconds, whenever target enemy attacks, that
enemy
takes 3/33 damage.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Domination. Increases duration and damage.
Skill Type: Hex Spell.

"I threw this on my wife once... she stopped attacking me luckily" - Volo
"No comment." - Elminster

Energy Burn

Description: Target enemy loses 4/11 energy and takes 8 damage for each point
of energy lost.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Spell.

"I've heard rumors about this that it actually hurts the intelligence directly
of the target!" - Volo
"Then, Volo, you would have nothing to fear." - Elminster

Energy Surge {Elite}

Description: Target foe loses 4/11 energy. For each point of energy lost, that
foe and all
adjacent foes take 8 damage.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Domination. Increases energy damage.
Skill Type: Spell.

"A greater form of an already great spell" - Elminster

Guilt

Description: For 4/9 seconds, if target foe casts an offensive spell, the spell
fails, and
you steal 5/12 energy and Guilt ends.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Domination. Increases duration and energy stolen.
Skill Type: Hex Spell.

"I feel plenty Guilty even without this thrown on me" - Volo

Hex Breaker

Description: For 60/180 seconds, the next time you are the target of a Hex,
that Hex
fails, the caster suffers 10/39 damage and Hex Breaker ends.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 20 seconds.
Linked Attribute: Domination Magic. Increases damage.
Skill Type: Stance.

"Very nice for that pesky conjure phantasm!" - Volo

Ignorance

Description: For the next 8/23 seconds, target enemy cannot use signet rings.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Domination. Increases duration.
Skill Type: Hex Spell.

"Then Volo must never be able to use Signet Rings" - Elminster

Mind Wrack

Description: For the next 20 seconds, if target enemy's energy is zero, that
enemy
suffers 15/90 damage and Mind Wrack ends.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 5 seconds.
Linked Attribute: Domination Magic. Increases damage.
Skill Type: Hex Spell.

"A great way to damage a mage for actually fighting" - Volo

Panic {Elite}

Description: Target foe and all adjacent foes are hexed with Panic for 8/23
seconds.
While hexed, they suffer energy degeneration 2 and take 10/85 damage any time
they use a Signet.
Energy Cost: 25.
Casting Time: 2 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Domination. Increases duration and damage.
Skill Type: Hex Spell.

"Never to be used with Ignorance" - Elminster

Power Block {Elite}

Description: If target enemy is casting a spell, that spell is interrupted. The
interrupted
spell and all spells of the same attribute are disabled for 3/18 seconds for
that enemy.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 30 seconds.
Linked Attribute: Domination Magic. Increases duration.
Skill Type: Spell.

"One of the best ways to render a Healing monk or a specalist
elementalist useless." - Elminster

Power Leak

Description: If target enemy is casting a spell, the spell is interrupted and
the
enemy loses 10/39 energy.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 20 seconds.
Linked Attribute: Domination. Increases energy lost.
Skill Type: Spell.

"Works well with Backfire" - Volo

Power Spike

Description: If target enemy is casting a spell, the spell is interrupted and
the
enemy takes 20/102 damage.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 15 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Spell.

"Again, works well with Backfire" - Volo

Shame

Description: For the next 4/9 seconds, the next time target enemy casts a spell
on an ally, the spell fails and you steal 5/12 energy.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Domination Magic. Increases duration and energy stolen.
Skill Type: Hex spell.

"One of the best ways of preventing elementalists from casting area effect
spells" - Elminster

Shatter Delusions

Description: Remove all Mesmer Hexes from target enemy.
That enemy suffers 15/75 damage.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 10 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Spell.

"Works well if there is only a few hexes on target enemy" - Volo

Shatter Enchantment

Description: Remove an Enchantment from target enemy. If an Enchantment
is removed,
that enemy suffers 14/96 damage.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 25 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Spell.

"One of the best ways to attack those pesky warrior/monks" - Elminster

Shatter Hex

Description: Remove a Hex from target ally. If a Hex is removed,
enemies near that ally take 22/142 damage.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 10 seconds.
Linked Attribute: Domination. Increases damage.
Skill Type: Spell.

"One of the best ways to attack those pesky warrior/mesmers" - Elminster

Signet of Weariness

Description: Target enemy and all nearby enemies lose 3/10 energy.
Energy Cost: None.
Casting Time: 1 second.
Recharge Time: 30 seconds.
Linked Attribute: Domination. Increases energy lost.
Skill Type: Signet.

"A very nice way to weaken groups of enemy mages" - Volo
"The only thing you've weakened is my IQ, Volo." - Elminster

Wastrel's Worry

Description: After 3 seconds, target foe takes 8/61 damage. Wastrel's Worry ends
prematurely if that foe uses a skill.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 1 second.
Linked Attribute: Domination Magic. Increases damage.
Skill Type: Hex Spell.

"Perfect against almost anything" - Volo

ILLUSION

Arcane Conundrum

Description: For the next 6/29 seconds, spells cast by target enemy take
twice as long to cast.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Illusion. Increases duration.
Skill Type: Hex Spell.

"Another great anti-elementalist spell" - Volo
"Do you even know what a Conundrum is?" - Elminster

Arcane Echo

Description: If you cast a spell in the next 10/32 seconds, Arcane Echo is
replaced with that spell for 20 seconds. Arcane Echo ends prematurely
if you use a non-spell skill.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Illusion. Increases duration.
Skill Type: Spell.

"Can you say dual energy burn?" - Volo

Clumsiness

Description: For 4/11 seconds if target foe attempts to attack, that attack is
interrupted,
target foe suffers 10/92 damage, and Clumsiness ends.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 10 seconds.
Linked Attribute: Illusion Magic. Increases duration and damage.
Skill Type: Hex Spell.

"Ah.. I've met many who have had this permanantly.." - Elminster

Conjure Phantasm

Description: For the next 2/17 seconds, target enemy suffers -5 health
degeneration.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 5 seconds.
Linked Attribute: Illusion. Increases duration.
Skill Type: Hex Spell.

"One of my favorite skills" - Volo

Crippling Anguish {Elite}

Description: For the next 8/23 seconds, target enemy moves 50% slower and
suffers -1/-4 health degeneration.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 20 seconds.
Linked Attribute: Illusion. Increases duration and health degeneration.
Skill Type: Hex Spell.

"A very nice spell, especially versus warriors" - Elminster

Distortion

Description: For the next 5 seconds, you have a 75% chance to "evade" attacks.
Each time you evade an attack this way, you lose 3/1 energy or Distortion ends.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 5 seconds.
Linked Attribute: Illusion Magic. Decreases energy lost.
Skill Type: Stance.

"Rather short duration to be practical..." - Elminster

Echo {Elite}

Description: For 10/32 seconds, Echo is replaced with the next skill you use.
Echo acts as this skill for 20 seconds.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 30 seconds.
Linked Attribute: Illusion. Increases duration.
Skill Type: Spell.

"This spell along with Arcane Echo can become very annoying" - Volo
"Trust me, if something annoyed Volo, it must be pretty bad." - Elminster

Ethereal Burden

Description: For the next 10 seconds, target enemy moves 50% slower than normal.
When Ethereal Burden ends, you gain 10/25 energy.
Energy Cost: 15.
Casting Time: 3 seconds.
Recharge Time: 45 seconds.
Linked Attribute: Illusion Magic. Increases energy gaines.
Skill Type: Hex Spell.

"A very nice spell to help a mesmer manage energy, and slow a target" -
Elminster

Fevered Dreams {Elite}

Description: For the next 4/19 seconds, any time target foe suffers from a new
Condition, all nearby foes suffer that condition as well.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Illusion Magic. Increases duration.
Skill Type: Hex Spell.

"Great for people who just love conditions." - Volo

Fragility

Description: For 8/23 seconds, target enemy takes 5/35 damage each time that
enemy
suffers or recovers from a new Condition.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 15 seconds.
Linked Attribute: Illusion Magic. Increases duration and damage.
Skill Type: Hex Spell.

"Fevered Dreams and this make a great combination" - Elminster

Illusion of Haste

Description: For the next 5/12 seconds, you move 50% faster, and the effects
of the Crippled Condition are removed. When Illusion of Haste ends, you become
Crippled.
Energy Cost: 10.
Casting Time: 1 seconds.
Recharge Time: 5 seconds.
Linked Attribute: Illusion Magic. Increases duration.
Skill Type: Enchantment spell.

"If only you could cast this on other players... " - Elminster

Illusion of Weakness

Description: You lose 50/202 health. Illusion of Weakness ends if damage drops
your health below 25% of your maximum. When Illusion of Weakness ends,
you gain 50/202 health.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Illusion Magic. Increases health lost/gained.
Skill Type: Enchantment spell.

"A great way to prepare for battle" - Elminster

Illusionary Weaponry {Elite}

Description: For the next 30 seconds, you deal no damage in melee, but whenever
you attack in melee your target takes 8/38 damage.
Energy Cost: 15.
Casting Time: 1 second.
Recharge Time: 40 seconds.
Linked Attribute: Illusion Magic. Increases damage.
Skill Type: Enchantment Spell.

"A great spell if you would like to try to be a warrior" - Elminster

Imagined Burden

Description: For 8/23 seconds, target foe moves 50% slower than normal.
Energy Cost: 15.
Casting Time: 1 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Illusion. Increases duration.
Skill Type: Hex Spell.

"One of the best ways to escape from combat." - Volo

Ineptitude {Elite}

Description: For 4/11 seconds if target enemy attacks, that enemy takes 10/85
damage
and becomes Blinded, and Ineptitude ends.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 20 seconds.
Linked Attribute: Illusion Magic. Increases duration and damage.
Skill Type: Hex Spell.

"Excellent for warriors and rangers alike" - Elminster

Migraine {Elite}

Description: For the next 6/25 seconds, target foe suffers -1/-4 health
degeneration
and takes 100% longer to cast spells.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 15 seconds.
Linked Attribute: Illusion Magic. Increases duration and health degeneration.
Skill Type: Hex Spell.

"This is another of those spells that Volo must have thrown on me." - Elminster

Phantom Pain

Description: For the next 10 seconds, target enemy suffers -1/-4 health
degeneration.
When Phantom Pain ends, that enemy suffers a Deep Wound for 5/20 seconds.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 15 seconds.
Linked Attribute: Illusion Magic. Increases duration and health degeneration.
Skill Type: Hex Spell.

"Another great Damage over time spell" - Volo

Soothing Images

Description: For the next 8/20 seconds, target enemy cannot gain Adrenaline.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 5 seconds.
Linked Attribute: Illusion. Increases duration.
Skill Type: Hex Spell.

"Only works for warriors." - Elminster

Sympathetic Visage

Description: For the next 8/23 seconds, whenever target
ally is hit by a melee attack, all nearby enemies lose
all Adrenaline and 3 energy.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 30 seconds.
Linked Attribute: Illusion Magic. Increases duration.
Skill Type: Enchantment spell.

"Awesome for large groups of warriors" - Elminster

Unnatural Signet

Description: Dispel the most recent "Nature Ritual."
All of your skills are disabled
for 60/30 seconds.
Energy Cost: None.
Casting Time: 15 seconds.
Recharge Time: 75 seconds.
Linked Attribute: Illusion. Decreases duration.
Skill Type: Signet.

"Only for use if something is truely annoying you" - Volo
"Then I would use it on you by now" - Elminster

INSPIRATION

Channeling

Description: For the next 8/46 seconds, each time you cast a spell
you steal 1 energy from each nearby enemy.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 15 seconds.
Linked Attribute: Inspiration Magic. Increases duration.
Skill Type: Enchantment Spell.

"Very useful in large crowds with fast casting" - Volo

Drain Enchantment

Description: Remove an Enchantment from target enemy. If an
Enchantment is removed, you gain 10/22 energy.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: 25 seconds.
Linked Attribute: Inspiration. Increases energy gained.
Skill Type: Spell.

"A great way to remove enchantments" - Volo

Elemental Resistance

Description: For the next 30/90 seconds, you have gain +24 armor
against elemental damage, but you suffer -24/-12 armor against
physical damage.
Energy Cost: 10.
Casting Time: Instant.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration. Increases duration and reduces armor penalty.
Skill Type: Stance.

"As the name suggests, protection from elementalists" - Elminster

Energy Drain {Elite}

Description: Steal 8/20 energy from target foe.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases energy stolen.
Skill Type: Spell.

"All your energy.." - Volo

Energy Tap

Description: Steal 8/14 energy from target foe.
Energy Cost: 5.
Casting Time: 3 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases energy stolen.
Skill Type: Spell.

"Another great way to lower energy, only not as effective" - Elminster

Ether Feast

Description: Target enemy loses 5 energy. You are healed 8/24 for
each point of energy lost.
Energy Cost: 5.
Casting Time: 2 seconds.
Recharge Time: 8 seconds.
Linked Attribute: Inspiration Magic. Increases healing.
Skill Type: Spell.

"A good way to obtain healing." - Elminster

Ether Lord

Description: You lose all energy. For the next 5/10 seconds, target
enemy suffers -1/-3 energy degeneration, and you gain +1/+3
energy regeneration.
Energy Cost: 10.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and energy
degeneration/regeneration.
Skill Type: Hex Spell.

"Another great way to obtain healing" - Elminster

Inspired Enchantment

Description: Remove an Enchantment from target foe and gain 3/13 energy.
For the next 20 seconds, Inspired Enchantment is replaced with the
Enchantment that was removed.
Energy Cost: 10.
Casting Time: 1 second.
Recharge Time: None.
Linked Attribute: Inspiration Magic. Increases energy gained.
Skill Type: Spell.

"There are much better ways to remove enchantments" - Volo

Inspired Hex

Description: Remove a Hex from target ally and gain 3/13 energy.
For the next 20 seconds, Inspired Hex is replaced with the Hex
that was removed.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: None.
Linked Attribute: Inspiration Magic. Increases energy gained.
Skill Type: Spell.

"The hex version of the enchantment spell" - Volo

Keystone Signet {Elite}

Description: All of your other Signet skills become recharged.
All of your non-Signet skills are blacked out for 17/5 seconds.
Energy Cost: None.
Casting Time: 2 seconds.
Recharge Time: 30 seconds.
Linked Attribute: Inspiration Magic. Reduces blackout time.
Skill Type: Signet.

"Great for signet users..." - Volo

Leech Signet

Description: Interrupt target foe's action. If that action was a
spell, you gain 3/13 energy.
Energy Cost: None.
Casting Time: 1 second.
Recharge Time: 45 seconds.
Linked Attribute: Inspiration Magic. Increases energy gained.
Skill Type: Signet.

"Great for those darn resurrecting monks." - Volo

Mantra of Concentration

Description: For the next 30/90 seconds, the next time you
would be interrupted while performing a skill, you are not
 interrupted, and Mantra of Concentration ends.
Energy Cost: 5.
Casting Time: Instant.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration.
Skill Type: Stance.

"Good if you need to focus.." - Elminster

Mantra of Earth

Description: For the next 30/90 seconds, whenever
 you suffer Earth damage, the damage is reduced
by 26%/45% and you gain 1 energy.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and damage reduction.
Skill Type: Stance.

"Need I say anything else?" - Elminster

Mantra of Flame

Description: For the next 30/90 seconds, whenever you suffer Fire damage,
the damage is reduced by 26%/45% and you gain 1 energy.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration magic. Increases duration and damage reduction.
Skill Type: Stance.

"Need I say anything else?" - Elminster

Mantra of Frost

Description: For the next 30/90 seconds, whenever you suffer Cold damage,
the damage is reduced by 26%/45% and you gain 1 energy.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and damage reduction.
Skill Type: Stance.

"Need I say anything else?" - Elminster

Mantra of Inscriptions

Description: For the next 30/90 seconds, your Signet rings recharge 25%/45%
faster.
Energy Cost: 10.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and recharge speed.
Skill Type: Stance.

"Good for signet users" - Volo

Mantra of Lightning

Description: For the next 30/90 seconds, whenever you suffer lightning damage,
 the damage is reduced by 26%/45% and you gain 1 energy.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and damage reduction.
Skill Type: Stance.

"Need I say anything else?" - Elminster

Mantra of Persistence

Description: For the next 30/90 seconds, any Illusion Magic Hex you
 cast lasts 20%/84% longer.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration bonus.
Skill Type: Stance.

"One of my favorites" - Volo

Mantra of Recall {Elite}

Description: For the next 30/90 seconds, you gain no benefit from Mantra of
Recall.
You gain 20/30 energy when Mantra of Recall ends.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 15 seconds.
Linked Attribute: Inspiration Magic. Increases duration and energy gained.
Skill Type: Stance.

A great way to get some energy without leeching" - Elminster

Mantra of Resolve {Elite}

Description: For the next 30/90 seconds, you cannot be interrupted, but
each time you would have been interrupted, you lose 10/5 energy, and
Mantra of Resolve ends.
Energy Cost: 15 .
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and reduces energy lost.
Skill Type: Stance.

"I don't see much use for losing energy" - Elminster

Physical Resistance

Description: For the next 30/90 seconds, you gain +24 armor against physical
damage, but suffer -24/-14 armor against elemental damage.
Energy Cost: 10.
Casting Time: None.
Recharge Time: 20 seconds.
Linked Attribute: Inspiration Magic. Increases duration and decreases armor
penalty.
Skill Type: Stance.

"Opposite of elemental resistance" - Volo

Power Drain

Description: If target foe is casting a spell, the spell is interrupted and you
gain 1/31 energy.
Energy Cost: 5.
Casting Time: 1 second.
Recharge Time: 25 seconds.
Linked Attribute: Inspiration Magic. Increases energy gained.
Skill Type: Spell.

"Easy energy." - Volo

Spirit Shackles

Description: For the next 8/24 seconds, target enemy loses 5 energy whenever
he/she attacks.
Energy Cost: 10.
Casting Time: 3 seconds.
Recharge Time: 5 seconds.
Linked Attribute: Inspiration Magic. Increases duration.
Skill Type: Hex Spell.

"Perfect for rangers and warriors alike that rely on spells." - Elminster

Spirit of Failure

Description: For the next 30 seconds, target foe has a 25% chance to miss with
attacks.
You gain 1/4 energy for each miss.
Energy Cost: 10.
Casting Time: 3 seconds.
Recharge Time: 10 seconds.
Linked Attribute: Inspiration Magic. Increases energy gained.
Skill Type: Hex Spell.

"Another great spells to feed off of warriors" - Elminster

MISC.

Arcane Mimicry

Description: For the next 20 seconds, Arcane Mimicry becomes the Elite skill
from
target other ally.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: None.
Skill Type: Spell.

"A very fun skill indeed." - Volo
"Healing Hands would be very nice" - Elminster

Epidemic

Description: All negative Conditions target foe suffers from are spread from
target
foe to nearby foes.
Energy Cost: 15.
Casting Time: 2 seconds.
Recharge Time: 15 seconds.
Linked Attribute: None.
Skill Type: Spell.

"Perfect for people who love conditions..." - Volo

Mantra of Recovery {Elite}

Description: For the next 5/20 seconds, spells you cast recharge 50% faster.
Energy Cost: 15.
Casting Time: None.
Recharge Time: 30 seconds.
Linked Attribute: Fast Casting. Increases duration.
Skill Type: Stance.

"One of my favorite elite skills" - Elminster

Mantra of Signets

Description: For 10/25 seconds, the next time you use a Signet ring, it
recharges immediately and Mantra of Signets ends.
Energy Cost: 15.
Casting Time: Instant.
Recharge Time: 30 seconds.
Linked Attribute: Inspiration Magic. Increases duration.
Skill Type: Stance.

"Spending energy to recharge a skill requiring no energy... what will
they think of next?" - Volo

Signet of Humility

Description: Target enemy's Elite skill is disabled for 15 seconds.
Energy Cost: None.
Casting Time: 2 seconds.
Recharge Time: 20 seconds.
Linked Attribute: None.
Skill Type: Signet.

"Volo should know all about humility" - Elminster

Signet of Midnight {Elite}

Description: You and target touched foe become Blinded.
Energy Cost: None.
Casting Time: 1 second.
Recharge Time: 15 seconds.
Linked Attribute: None.
Skill Type: Signet.

"Never use this if you plan on directly attacking." - Elminster
 
 





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