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Guild Wars - Mesmer FAQ
System: PC
Rated: T
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                     VI - Good Secondary Classes
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Warrior - Not recommended (go figure) unless you are specifically after the
good swordsmanship for your imaginary weapon, or some useful skills like endure
pain.  If you do decide to use imaginary weapon, never ever use axes or
hammers, the damage of the weapon doesn't carry over, its the weapon speed.
That and the sword looks alot cooler and can be used with a shield.  Go figure.

Elementalist - Works wonders with fast casting, as most elementalist skills
have a slow casting rate, a speeded rate can cause much chaos, specifically
what the mesmer is good at.  The only problem is that the Elementalist requires
alot of specialization to become good, making it difficult to have a variety of
Elementalist Skills as well as Mesmer.

Monk - If you decide to become secondary monk, it is highly suggested that you
stick to healing.  You don't have to max it, but like most skills a few points
won't hurt.  Fast Casting + Resurrection is great by the way, you will cast
MUCH faster.

Necromancer - Quite possibly the monks healings rival, why you might ask?
Simply put, the necromancer is good at leaching, allowing you to do damage and
heal yourself at the same time.  The main problem however is that at the end,
there might not be enough health to leach out at the end.  I guess either way
you still win, but be careful about more enemies...

Ranger - A good idea if you want to use preparations, nature rituals, or a bit
of bow mastery.  Summoning animals as a mesmer isn't a great idea because Beast
Masters require a variety of skills that already cast relatively fast, making
fast casting almost obsolete, and making it hard to possess a good amount of
mesmer spells at the same time.
 
 




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