I really enjoy pirate games. Sailing the island-rich waters of the
Caribbean in search of plunder and buried treasure, taking your share of the
riches of the New World with cutlass and cannonball, and profiting from the wars
between the colonial powers of the day. Now that's good stuff. I
also really liked the
Pirates of the Caribbean movie, a clever and enjoyable adventure that
captured the magical quality that has made pirates so fascinating to people over
the past 400 years since they sailed the Caribbean. A pirate game that
draws its inspiration from the Disney movie of the same name sounds like a can't
miss formula for gaming excitement, right? Wrong. Akella has managed
to take all of the magic and adventure out of the mix, leaving an awkward game
that is an exercise in tedium.
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| Hawk goes for a stroll. |
You'd expect a game called "Pirates of the Caribbean" to be based on its
namesake or even to take place in, say, the Caribbean, but that's not the case
here. First off, you don't get to play as Captain Jack Sparrow or any
other character from the film. You are Nathaniel Hawk, a privateer swept
up in a series of events that begins with a French invasion of an English port
and culminates in a battle with the skeletal pirates of the Black Pearl.
The Black Pearl's appearance seems to have been tacked on in an attempt to make
some sort of connection between the game and the movie since it doesn't seem to
fit in otherwise. Should you decide to skip the storyline missions for a
little bit and go exploring the Caribbean, you'll be disappointed. The
Caribbean has been reduced to a handful of generic islands each with a single
fictional town.
Even if there were a lot to explore you'd more than likely quit in
frustration long before you'd see it all. To begin with, the game has all the
earmarks of a console game that was ported to the PC too quickly. When you're on
land control is slow, awkward, and frustrating. The control scheme is completely
counterintuitive, so be prepared to spend some time trying to remap the keys to
a layout that you can work with. Even after you do so though, you'll still
struggle to guide Hawk around the towns and islands. The designers must have
realized what a pain it was to get around because they added a "Fast Walk"
option that will teleport you straight to each of the key locations in the area.
The only real motivation to walk anywhere would be to talk to the locals, if
they had anything interesting or useful to say that is. After the first few
repetitive conversations – which are conveyed in a giant font that can only
display four lines on the screen at a time – you'll give up on speaking to
anyone unless you absolutely have to do so.
If you are forced to walk around at night you will be completely out of luck.
The screen will be so dark that you'll barely be able to make out your
character, let alone anything around him. There are no brightness or gamma
correction options (you even have to run a separate program before starting the
game to change the screen resolution) and no way to speed time, so you're just
stuck fumbling in the dark. At one point I landed on an island and found myself
swimming in completely darkness. After going around in circles for a little
while, it looked like I was walking so I must have hit land. Once on land I
still couldn't see a thing and couldn't tell if I was walking forward or was
stuck on a wall. I couldn't find any way to return to my ship, so I was forced
to load my last saved game, do little donuts at sea waiting for daylight, and
then land on the island again.
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