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RHEM - Review
System: PC
Shop: Buy It Cheap · Get The Guide

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The graphics in RHEM are reminiscent of something I would imagine a graduate student art major would come up with for a last minute computer graphics class project. That's being a little unfair as there really is a lot to see in the world of RHEM, but much of it seems to be unoriginal. It doesn't appear that much creativity went into the designs of the structures. I saw a lot of pipes, grates, simplistic doors, and still water. Nothing really struck me as fascinating; I felt like I could see most of this stuff just walking around a power plant or old factory. I'm all for realism in games to add to immersion, but the graphics in this game just feel uninspired.

Screenshots
Pipes, pipes, and more pipes.

In the race for most uninspired aspects of the game, the sound of RHEM handily beats the graphics. Granted, sound does not really play much of a role in games of this type, the exception being in sound-based puzzles, but there really is nothing particularly interesting to listen to in RHEM. With the exception of the sounds of doors opening, or possibly a crank turning, your ears really don't get much of a workout here. There is even a lack of music in the game. Frankly, I find this to be a horrible decision by the designers. A good theme can really help a game's immersion factor, and give it a real sense of atmosphere. I found myself listening to my mp3 player while exploring RHEM, just to have something, anything, to listen to. There is a small amount of voice acting early in the game. Whoever that was "acting" should really consider staying away from future voice acting projects. I'm actually a fan of B movies because I enjoy the dreadful acting, but this particular performance was just too much for me. Horrible.

Well, it may seem to you, reader, that I hate RHEM. I don't...well not completely anyway. There is one upside which really is the most important aspect of these types of games, the puzzles. The puzzles in this game are very well designed and mostly rely on common sense with doses of creative thinking to solve. The puzzles, much like the world of RHEM, are completely unrealistic in that they exist solely for the sake of presenting a challenge for the gamer, and would really serve no purpose otherwise. They tend to involve manipulating a system in order to allow access to a new area of the giant maze. Solving the puzzles usually involves understanding the systems (gears, pipes, levers, etc...) well enough so that, as an example, you push a button here and open a valve there and voila, the steam power turns on the machine which lowers the drawbridge which you can now cross. These types of puzzles are really not my cup of tea, and frankly bore the hell out of me, but I have to admit they are well designed.

The interface in RHEM is just like the graphics and sound, boring and seemingly uninspired. However, this is a good this for an interface as it takes absolutely no instruction to learn how to use. Kudos to the designers for keeping it simple.

Puzzles in the absence of a plot can be a relaxing distraction to some, and a painful chore for others. Consider me one of the others. I found myself extremely bored playing this game. Call me old-fashioned but I like having a story to follow. RHEM offers no story whatsoever except the situation that you are trying to escape from a giant puzzle-filled maze. To me, this is not an adventure game as some would call it. I would just say its a puzzle game, a kind of drawn out game of Tetris. For those out there that like this particular kind of game, I can heartily recommend RHEM. For those that like a good story with applicable story based puzzles in their adventure games, avoid this one.

In The End, This Game Hath Been Rated: 50%.  Die-hard puzzle gamers will love this one. Others may quickly find themselves experiencing REM.

 



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