When Diablo came out a few years ago, it redefined the Action/RPG genre.
As is usually the case with such games, it spawned many imitators that paled in
comparison to the original. Unfortunately this in turn led to a dearth of such titles, and
Action/RPGs have been few and far between since. The few titles we have
seen since then have all been set in fantasy worlds; dungeon-crawling,
hack-and-slash romps. Harbinger is an upcoming game from DreamCatcher
Interactive that is a return to the great fun provided by Action/RPGs, and
finally moves the action to the realm of science fiction. We recently
played a beta version of the game, and it certainly whet our appetites for what
could be one of the more interesting titles to come out this winter.
 |
| Cimicidae approach a gladiator. |
It is pretty important for any game with RPG aspirations to deliver a good
story and it looks like Harbinger will do so. Harbinger is a gigantic star
ship which roams space, pillaging worlds and capturing and enslaving some of the life forms
that it finds on
them. The ship is so large and has been in space for so long, that the
Overlord of the ship no longer exerts complete control over its many corridors.
In out of the way places on Harbinger, small communities have sprung up away
from the watchful eyes of the Overlord. Some live as raiders, others as
mercenaries, and some even help the Overlord, carrying out the nasty business
he'd prefer to keep his hands free from. Constantly fighting against
each other for survival, Harbinger's residents are facing several threats that
have grown to become a great danger to them all. The war-like Vantir are
spreading their influence throughout the ship, the elite Scintilla are beginning
to feel their muscle, and the newcomers to the ship, the insectoid Cimicidae,
are multiplying rapidly and threatening to overrun everything. This is the
situation on Harbinger as you take control of your character at the start of the game.
The game begins with your selection of a character from one of the three
playable races. Gladiators are hulking machines with an implanted
consciousness. They can take a lot of punishment and are formidable melee
fighters. Humans are a balanced race, and are particularly adept at ranged
weapons. The last race is the Culibine, who can harness the energy around
them and turn it into weapon form. Think barbarian, archer, and mage, and
you get a general idea of how the three races play.
 |
| A Culibine unleashes a blast. |
Each race also gets its own special class of gadgets. Gladiators can
use controllable gadgets such as remote cameras, humans can place mines and
traps, and Culibine can deploy special robots that enhance their skills or
attack enemies. Each race also has its own set of weapons and armor that
can be equipped or sold at a profit. These items can be further enhanced
by plugging special devices into them - increased armor strength, more
firepower, additional damage types, etc. Like a good RPG, Harbinger
changes the appearance of your character to reflect equipped weapons and armor.
One nice feature of the game are ports found in various areas that can be used
to stow extra items you come across during your missions. These ports are
tied to your cache, so when you are ready to sell you can clean-up on just about
everything that you picked up on your last mission.
Your choice of race will do more than determine your strengths and
weaknesses, the story will play out differently for each race. Although
the main storylines are parallel, each character will face unique missions and a
unique sub-plot. This adds to the game's replay value, as you can expect a
different experience in the game for each race. It will take about 25
hours to complete the game for a single character, so by the time you are
through you'll get a healthy 75 hours or so of play out of Harbinger.
The game's isometric camera angle and control scheme will be familiar to you
if you've ever played Diablo, and control is simple and mouse-driven.
Click where you want to go, left-click an enemy to initiate a melee attack,
right-click to fire a ranged weapon, and click the wheel or middle button to use
a health power-up. It works well and frees you to concentrate on the
attacking enemies, which is important because they all have different modes and
styles of attacks. Not only that, some are more susceptible to certain
types of attacks than others. The real challenge to the game is discovering how to
best handle each type of enemy, and how to deal with simultaneous attacks from
several different types of them at once. And when you complete the game
with one character, you'll have to figure it out all over again because of the
different attack styles of the game's races.
Our glimpse of Harbinger gave us a peek into its dark and foreboding,
multifaceted world, and we like what we saw. It also showed us that it's
as much fun to tear through ranks of killer robots and alien warriors as it is
to hack down mobs of orcs. We look forward to exploring the corridors of
Harbinger and seeing what lurks in its dark recesses when the game is released
in February.