In addition to the other families of Rome, the Roman Republic itself is a
faction as well and is the military and diplomatic arm of the Republican Senate.
The Senate is a powerful force in Ancient Rome and you best not challenge its
authority until you have the might to back it up. In the mean time, it is a good
idea to work your relationship with the Senate to your advantage. The Senate
will assign you missions to help carry out its will such as capturing a city or
taking on a foreign faction and the reward for succeeding can be great in terms
of riches and influence.
Sooner or later (but almost always sooner) you’ll find yourself squaring off
against another army in battle. If you’re a pure strategic thinker, you can
allow the game to auto-resolve battles, but you’d really be missing out as the
real-time battles are the highlight of the game. The game includes just about
every type of unit found in the Ancient World, from peasants with sharpened
sticks to crack Legionnaires. All of the Ancient powers are represented, from
the barbarian Germans and Gauls to the highly civilized Egyptians and
Carthaginians. Each power’s units reflect the units and tactics they employed in
Ancient times, so you’ll have to face Greek phalanxes, Egyptian chariots, and
Carthaginian elephants, and execute effective tactics for dealing with each.
Although battles can involve thousands of troops battling it out in real-time,
the game’s interface makes it easy to manage your forces. Your army is divided
by unit type into groups of fifty or fewer units. You issue orders to these
groups and the men making up the group will carry out the command. You can also
pause the game and issue orders while the game is paused to give you a chance to
size up the state of the battle before committing to your next big move. Proper
tactics are everything here – you need to attack the right unit at the right
time or face dire consequences. Sending a cavalry unit into a frontal attack on
spearmen is suicide, but flanking those same spearmen with Legionaries will
crush them.
The battles simply look fantastic, from the maps with their varied topography
and topology, to the individually animated units. The battles look so good in
fact that the History Channel uses the game to recreate ancient battles for one
of its series. You can watch individual arrows arc through the sky and into
enemy formations or zoom in closely to see pairs of warriors locked in deadly
melee duels. And it is all very smooth; from the map scrolling to the unit
animations everything is fluid and natural. Siege battles are particularly
exciting as you’ll see men fight from the walls of the city, wheel up war
engines in an attempt to breach the walls, and then watch as street to street
fighting rages as the city begins to burn around the combatants.
The battles are so well-implemented and tuned that it is hard to find much
fault with the game. The only things worth mentioning are that when an
AI-controlled ally is on the battlefield with you there is no real way to
coordinate your actions. Perhaps this is an intentional design decision meant to
reflect the command and control issues of the day, but I think that is really
just a limitation you have to live with. Also, the game includes navies and
naval combat, but the AI control of navies seems a bit suspect and your only
option is to let the computer auto-resolve naval battles.
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