The variety of buildings that can be constructed is limited. There is the
logical progression of new buildings being available based on prior
constructions and time, but nowhere near the extent of other games. Along the
same lines, there is very little technology to be developed. The technology
progression first seen in Civilization is poorly reproduced in Highland
Warriors.
In the same vein, while there is some variety in military units available, it is
only a small offering compared to similar games. Some interesting new units are
the hero, the flag and standard bearers, the assassin, and the spy. The hero is
an elite fighting unit or specially skilled character that is unique to each
clan. The flag and standard bearers essentially offer morale boosts to the
troops they travel with. The assassin is aptly named for his duties, and the spy
can take on the appearance of an enemy unit and be used to observe or sabotage
the enemy.
Highland Warriors is in itself an entertaining game. I spent hours and hours
playing from the moment I installed it. However, that probably owes to the
general addictive nature of this type of game, and in this genre, the bar has
been set very, very high. It is just not as well-executed as some of its
predecessors.
In The End, This Game Hath Been Rated:
74%. If you are a big fan of the AoE genre of games, and just cannot
get enough, Highland Warriors is a reasonable offering. For me, the
ever-changing game play of AoE and Warcraft will definitely consume my game play
hours over Highland Warriors.
System Requirements: Pentium III 800; 128 MB RAM; 32
MB Video RAM; 4x CD-ROM; 850 MB Hard Drive
Space; Mouse.
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