The team responsible for Medal of Honor: Allied Assault has now taken their
historical shooter gameplay twenty years into the future with Men of Valor:
Vietnam. In doing so they’ve created a game that captures the character of the
war in Southeast Asia, probably better than any Vietnam War game to date.
However, despite all of its atmosphere and mission variety it has some problems
which detract from its overall experience.
In Men of Valor you are Dean Shepard, a Marine who finds himself in Vietnam
as the war escalates far beyond a “police action”. Shepard is a good man with a
strong sense of duty, which is conveyed through his letters to family members
back home that are shown after each mission. On the flipside though, during
missions and cutscenes Shepard is always quiet and the other soldiers rarely
speak to him beyond giving out orders which makes for a disconnect between the
character portrayed in the letters to home and the one you play when the action
starts.
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| Welcome to the jungle. |
Overall the game does a good job of conveying the atmosphere of the war
through archival footage and photos, quotes from the leaders at the time,
character conversations during cutscenes, and even through classic 60s rock
which plays during the soldiers’ downtime. In a nice touch the game lets you
look around during cutscenes which helps to make you feel more like a
participant than a voyeur.
This atmosphere extends to the game’s missions which do a good job of
providing you with a cross-section of the environments faced by troops in
Vietnam. You’ll fight in bombed-out cities, on river patrol boats, from a
helicopter gunship, and of course in jungle and rice paddy environments. You’ll
encounter ambushes, grenade-tossing old women who approach you under the pretext
of seeking help, jungle booby traps, and many other hallmarks of the Vietnam
War. These locations all look really good and the jungles are lush and filled
with vegetation. On the downside this is a heavily event-scripted game, so the
look of large environments is an illusion. For example, as you move through the
jungle you’re in reality moving down a plant filled corridor. Move too far to
the left or right and you’ll butt up against an impenetrable wall of foliage.
Not only are you channeled from one event to the next, you don’t have the option
of flanking the enemy when you encounter them. It’s the same sort of thing in
the vehicular missions; you’re sitting at a gun while the vehicle takes you
along a predetermined path like you’re on the Jungle Cruise at Disneyland.
The carefully choreographed levels are not that big of an issue if you just
let the game take you along for the ride. This style of game can certainly
deliver a deeper story-like experience than can more freeform shooters. However,
something that does really detract from gameplay is the game’s poor AI, for both
the enemy and your squad. First of all, they can’t really seem to kill each
other. There will be shooting aplenty during firefights but your squadmates
never die unless it’s part of the script and at times you’ll feel as if you have
to kill every single enemy soldier yourself if you’re to survive. Things get
even more bizarre in close quarters. The enemy will charge to within a few feet
of your squad and yet will fire in some random direction rather than at the
soldier two feet away. Your buddy in turn will be more concerned with firing
into a distant tree line than with taking out the enemy who is close enough to
touch. On more occasions than I can count, I had to walk along the line picking
off enemies a couple of feet away with almost execution style headshots. Also,
you can take a position near a spot where enemies enter a building or area and
just camp out killing them one by one as they enter. They don’t seem to notice
the pile of bodies they need to step over and don’t always react to your shots
if your first one doesn’t make the kill. I don’t want to give you the impression
that Men of Valor is an easy game – there are enough ambushes, surprises, and
overwhelming number of enemies to keep you on your toes and guarantee that
you’ll rack up your share of KIAs. You’ll also have to contend with a
console-style save system that only saves your progress at periodic checkpoints,
which means you’ll be in for some backtracking when you do fall in battle.
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