Port Royale is named for the infamous pirate town and is subtitled Gold,
Power, and Pirates, but it is really a game more for merchants than
buccaneers. You begin the game with a ship, a chest of gold, and a port to
call home. Where you choose to go from there is up to you, but no matter
which path you choose you'll need to start out as a trader in order to build a
stream of income and a tidy little nest egg in your sea chest.
Wannabe scurvy dogs will need to master some basic economics before they can
become a terror on the high seas.
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| There's plenty of gold to be made trading in the 17th Century Caribbean. |
Since the game is so trade-focused, it is a good thing that it is built on a
detailed economic engine. There are 19 different trade commodities in the
game available in varying quantities in the ports of the Caribbean. The
prices of these trade items fluctuates constantly to reflect changes in supply
and demand and ongoing trade transactions. Pull into a port and open up
the trade screen and you can watch the prices fluctuate in real-time. If
you purchase a large quantity of a trade item, each successive unit will become
more expensive as you drain the port's supply of the item. On the other
side of the coin, try to dump a shipload of a single cargo item and prices will
hit rock bottom as you flood the market. Other factors will affect the
prices as well. Cities experiencing famine will pay dearly for foodstuff,
while towns experiencing boom times will have a large demand for luxury items.
As a result of all of this you won't be able to simply find a high-profit trade
route and milk it for all it's worth, you'll need to work for your money.
You'll start the game in your home port and have a map of the Caribbean
marked with the locations of other nearby ports. The ports are also marked
with small icons indicating the goods that are in high demand there, but as with
local prices the goods in high demand is in a constant state of flux. To
trade with another port, you simply fill your holds with goods, switch to the
Caribbean map, and click on the port where you would like to go. Once you
arrive, you can either click on the port to be taken to the city screen or do
all of your trading from the Caribbean map. This latter option makes
trading streamlined to the point where only those fascinated with turning
profits will find it to be much fun. The game does get more interesting as
you become established, but you'll have to work in order to get to that point.
Another point that may frustrate the casual merchant is that turning a profit
does not merely mean selling something at a higher price than you paid for it.
You'll also have operating expenses such as the wages for your crew to account
for, so you can sell for a profit and still lose money. This can make
things really difficult for a newcomer, especially someone who is just looking
to explore and plunder. Making matters more difficult is the short and
inadequate tutorial and a manual which doesn't help that much. There's not even
any balance sheet or financial screens in the game to help you determine why
your trading company is bleeding money. There's obviously a lot going on
in the game's financial model, but the only way to get a grasp of it is to play
the game a lot and to pay close attention to every facet of your business.
Once you start making some money, you can work to expand your wealth even
further by purchasing additional ships. Ships can be grouped together into
fleets to maximize profits on lucrative routes and for protection on the high
seas. Fleets can also be assigned automated trade routes so that you can
focus your attention on other things. There are also opportunities to make
money on land. You can establish a warehouse to store goods until prices
become favorable. You can also build plantations and production buildings
to create and sell trade goods, either at the local market or at ports around
the Caribbean. Care must be taken when building production buildings - not
only do you need a market for your goods, you must ensure that you can get the
raw materials that you need to produce those goods. You can even become a
landlord and build housing for island residents, but you'd better fill your
housing or the maintenance costs will bleed you dry.
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