The places of power mentioned above are special sites that provide a benefit
to the player controlling the site. The benefit varies from one place of
power to the next and includes bonuses such as increased attack power or bonus
hit points for units. Each place of power is surrounded by a control zone
and a side must place units within the control zone to control the site and
receive its benefits. It is not necessary to keep units within the control
zone to retain ownership of a place of power, but if you leave one unguarded the
enemy can take it from you by simply moving a unit into the control zone.
The control zones add an interesting dynamic to WotR's gameplay as they provide
a strong incentive for players to send forces out early in the game to skirmish
over the places of power. Players who just sit back and try to build up
their bases will quickly find themselves at a disadvantage.
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| Battle in the ruins. |
WotR wouldn't be a RTS game without resources, and each side must collect
food and ore in order to build structures and units. Resource production
is constrained in the game by the fact the each side's food facility can only be
built on wells and ore facility on ore piles. Evil bases are further
constrained by a feature that will remind gamers of Warcraft, 3 and Starcraft - the
evil side must plant war posts to corrupt land. The corruption spreads out
in a circle from the war post and evil buildings can only be built on corrupted
land.
Each side's units are inspired by the combatants found on both sides of the
War of the Ring. Each side includes melee, ranged, stealth, and siege
specialists, but there are no flying units in the game. The game also
includes a class of units known as "knockback" units. These units can send
enemies backwards when they hit, and by making judicious use of the game's
terrain knock them off of cliffs or into lakes.
WotR is a 3D game with a look that will remind more than a few people of
Warcraft 3. The landscapes feature 3D terrain with mountains of varying
elevation, valleys, and cliffs. The maps also include animated touches
that help bring them to life. Trees sway in the wind and brush bends and
parts as units pass through. The water effects are particularly impressive
as units create individual wakes as they wade through it. In a nice touch
your cursor will stir the surface when it passes over water.
After killing legions of orcs in many an RTS game, it is great to finally get
a chance to fight the orcs that inspired them all. An RTS game set in the
Tolkein universe has been a long time coming, and it looks like a lot of care
has gone into WotR to ensure that the first one is a good one. Look for
The Lord of the Rings: War of the Ring in stores in November 2003.
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