Revolution opens with a sequence straight out of the opening from Blade
Runner. After following your flying car through a city of megalithic
buildings plastered with giant Asian video advertisements, you land at the front
steps of a company called The Corporation. If the name didn't tip you off
that The Corporation is an evil entity, subtle hints such as its flying skull
logo or the columns supported on the backs of statues with a decided look of
quiet hopelessness are provided to clue you in on its nature. In spite of
all these warnings, you approach the armed guards and calmly inform them that
you are there for a job interview.
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| Corporate Headquarters. |
At this point you take control of your character and begin wandering the
large halls of The Corporation's headquarters in search of your interview.
After aimlessly wandering around for a while and making it past a level load or
two, you might be lucky enough to stumble upon a bar where you'll run into your
ex, who is now a Corporation executive. During the conversation she
mentions that you're now an employee. Hmm, so much for the interview you
thought you were looking for. Now what? Good question. More
wandering, including making your way down a huge staircase and you might
eventually find your way to the game's tutorial section. Shouldn't this
have been placed at the start of the game in an easy to find location? Confused?
Get used to it. The game does a very poor job of letting you know just
what you're supposed to be doing, with confusing and often nonexistent
objectives. This problem is compounded by the fact that the levels are
quite large and for the most part feature the same bland hallways over and over
again. If you enjoy aimless wandering in your games, you'll find Nirvana here.
Your reward for sticking with the game past the tutorial is the opportunity
to begin your career at The Corporation ... as a maintenance man. Your
first tasks actually include things like trying to clear the rats from the
basement. So much for escapism in games. If you stick it out, you'll
eventually come to join the revolution against The Corporation because, well,
it's evil. Stop asking so many questions! Like the poor objectives,
the story is confusing and feels incomplete. It borrows pieces from
clichéd and generic sci-fi stories and mixes them up together into a convoluted
gumbo of confusion. It's hard to figure out if the story was not quite
completed or if the designers of the game barely gave it a second thought during
development.
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| This black cat is probably bad luck. |
The incomplete theory gains a little credence when you look at other aspects
of the game. The graphics engine looks good at times, while at others has
obvious issues such as when you can see a light through a character's head.
The PDA confuser which serves up your incomprehensible objectives often has text
run over its edges (perhaps it's really some sort of holographic, three
dimensional projection ... nah). And the cutscene subtitles ... oh man.
That they don't always match what's being said is one thing, but the really
amazing thing is the number of misspellings and grammatical errors. Some
fifth grader should be held back a year for this one. It makes you wonder
if anyone bothered to proof the text once it was entered. For their sake I
hope not.
It might be possible to look past some of these issues if the gameplay was
really good, but that's not the case here. Your character moves like an
NHL puck, making it frustrating to negotiate the numerous jumping puzzles in the
game. Your enemies have the same sliding issues, but it doesn't affect
their aim. On the other hand, you'll be stuck trying to hit targets that
move inhumanly fast.
While the game shows occasional signs that it might have some potential with
a lot more work, the bottom-line is that it is not really enjoyable in its
current state. It might be a budget title, but that's not an excuse to
release such a mess of a game. What price would you place on spending your
leisure time in a confused state of frustration?
In The End, This Game Hath Been Rated:
20%. It plays like a pre-alpha build that needs a lot of work before
being worthy of your money ... any of your money.
System Requirements: Pentium II 500; 128 MB RAM; 16 MB
Video RAM; 4x CD-ROM; 700 MB Hard Drive
Space; Mouse.