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Platoon - Review
System: PC
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There's another enemy characteristic that does not really affect gameplay, but is worth mentioning for its humor value.  The enemy soldiers don't really say much until they die, or rather until after they die.  When they give up the ghost, enemy corpses yell out several lines of dialogue in Vietnamese.  I have no idea what they were saying, but it kept making me think about death scenes in operas, where a fatal blow is usually followed by several minutes of singing about it by the victim.

Screenshots
Tank on fire.

The game's designers made a few strange decisions in the modeling of the soldiers.  Fatigue is tracked for each soldier, and moving shooting, or anything else causes the stamina meter to drain.  Once this meter is empty, the soldier must stop and rest and can not perform any actions.  Soldiers constantly get fatigued during a mission, but don't suffer any ill effects from wounds.  A soldier whose health meter is nearly empty moves and performs the same as one who is at full strength.  When you also take into the account the fact that soldiers in the game are blessed with infinite ammunition, it makes you wonder why the developers bothered with the fatigue factor.

The game's one strong point is its graphics.  The jungle environment's look good and are packed with details such as flowering bushes and swaying trees.  The game's 3D camera works pretty well, although sometimes it inexplicably decides to stop scrolling.  The models used for the soldiers are well animated and feature a lot of idle movements that give them a more realistic look.  The soldier details such as uniforms and equipment look pretty good as well, although the details start to get a little fuzzy on the highest zoom level.

Although Platoon is a squad-based strategy game based on a war movie, it is hard to recommend it to any of the gamers to whom such games would normally appeal.  It's not really based on the movie, it's not a good simulation of the warfare and tactics of the Viet Nam conflict, and it falls short as a strategy game.

In The End, This Game Hath Been Rated: 51%.  How could such a complex war inspire such a shallow game?

System Requirements:  Pentium III 600;  256 MB RAM;  32 MB Video RAM; 8x CD-ROM;  570 MB Hard Drive Space;  Mouse.

 



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