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| A couple of tough customers. |
The game also suffers from its poorly designed interface. Want to know
how not to design an inventory system? Display the inventory and
special abilities in a single list of tiny icons at the top of the screen when a
key is pressed. Use the movement keys to navigate the inventory so that
the player will be immobile while using the inventory (allow monsters to
continue their attacks while the player is examining the inventory). To
get information on an item, the player must leave it selected and wait for the
description to eventually pop-up. To select an item, first navigate to it
with movement keys, and then click to select it. To make things
interesting, occasionally choose to ignore a click. The game scores on all
these points and should be used as a textbook example in user interface design
courses taught by the Evil One.
To the aforementioned problems you can add clipping issues, collision
detection problems which make connecting with a weapon akin to a random number
generator, stiff character animations, and a host of other problems and
annoyances. There are a lot of games out there that are worse than
Archangel, but that does not mean that the game can be recommended to anyone
even at a bargain basement price. Who needs the frustration?
In The End, This Game Hath Been Rated:
48%. Design issues and poor presentation make Archangel more
frustrating than fun.
System Requirements: Pentium II 600; 128 MB RAM; 8 MB
Video RAM; 16x CD-ROM; 500 MB Hard Drive
Space; Mouse.
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