If you've ever played the game Desperados,
then Robin Hood will seem a little familiar to you. Desperados was a
real-time strategy game that emphasized stealth and teamwork over combat. Each of the levels in Desperados played out as a puzzle, with a
definite solution to each. Straying from the developers' intended path
would result in detection by the enemy, which meant certain death and failure of
the mission. Robin Hood is developed by the same team, but the game is
more than Desperados set in Merry Olde England. The gameplay has undergone
some changes that give you more leeway when completing the missions, and also
makes it possible for you to fight your way out of a jam.
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| Robin, Friar Tuck, and a few of their friends hit the town. |
Robin Hood is a squad-based strategy game that puts you in the role of Robin
Hood. You will be given the chance to select a few of the Merry Men to
join you as you rob from the rich, fight injustice, and in general make things
difficult for King John. The missions take place in real-time in the towns
and country surrounding Lincoln and Sherwood Forest. Opposing you are the
town guards and knights loyal to King John, who would be perfectly happy putting
an end to Robin's life rather than going through the bother of arresting
him. The guards in the game will be going about their business patrolling
city streets, manning castle ramparts, and, well, guarding things. They're
aware of their surroundings, and will react to mysterious noises or the sight of
men in tights running through the streets of their town. Since they are
often wise enough to go running for help rather than trying to fight Robin man
to man, it is best to stay out of sight unless you foolhardily want to take on
the town's entire garrison.
Each member of your team has a set of special skills to aid you in avoiding
or disabling guards. Robin himself can fire arrows with great accuracy,
knock guards unconscious after sneaking up on them, or toss a bag of coins on
the ground causing greedy guards to fight over the booty. Other Merry Men
can whistle to distract guards, move unconscious bodies to more out of the way
locations, or cast nets to capture several guards at once, among other
things. Should you find yourself cornered by a vigilant guard, the game
will let you fight your way out of the jam. One on one, Robin and most of
the Merry Men can take on an individual guard but it is best to avoid combat
when possible. First of all, the injuries that occur will eventually wear
your men down. Secondly, the action will often alert other nearby enemies
who will run and summon help. Fighting patrol after patrol is certain to
bring a premature end to your game, especially since the patrols are often led
by much tougher commanders. Finally, the game remains true to the spirit
of Robin's work, and you'll score higher on the missions by taking as few lives
as possible.
The fighting in the game is pretty simplistic. Battles are always
initiated by the guards, and when one of your men is attacked he will switch to
fighting mode. Your options at this point are either to run away or to
click on the man you wish to attack. Combat is then automatic, and you are
essentially a spectator as the battle plays out. Battles take a surprisingly
long time to complete, as it seems that the two combatants spend most of their
time missing each other. This provides another motivation for avoiding
combat - you'll want to spend as little time as possible watching long
swordfights play themselves out.
For the most part, the AI in the game is pretty good. The guards have
fields of vision and can hear nearby noises, so they will investigate your
actions should you get a little too careless. They display pretty
competent situational awareness, reactinbg to bodies
they find, running guards, and panicked civilians. The cones of vision are a little on the short side
though, and it seems odd that a guard won't react to a swordfight taking place
on the other side of a square.
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