To be fair, the game also relies on a fair amount of item-combination and
pixel hunting; these activities are par for the course for modern adventure
games. The game does at least include a scan feature, whereby Perry's futuristic
technology scans the premises for objects worthy of interaction. It's slow and
artificial, but it's always there for frustrated players. In a field where we
see games like the Penumbra series and Indigo Prophesy, it's annoying to be
forced back to decades-old tactics. There must be a way to update the adventure
game, to make it about something other than poking at random objects until they
combine to form new random objects. Some of the puzzles are sensible, but it
doesn't stop the whole game from feeling like a combination of imperfect
elements.
Luckily for us players, the environments you travel through are almost all
attractive and interesting. The game allows you to pump up the numbers of
rendered passersby. This saves the game from the "ghost town" effect that so
many games suffer from. The game features a pretty good mix of pre-rendered
scenes and 3D graphics, and most of the time they do a great job of
communicating the otherworldliness and advanced technologies of your settings.
The one place where the graphic don't hold up is the character models. Perry
Rhodan and his fellow interstellar travelers may look pretty enough as the stand
around doing nothing, but when they speak to each other, they might as well be
in a trance. Their features register absolutely no emotions. This would be less
of a problem if the voice work weren't so average. Characters (especially Perry)
recite their lines with a modicum of feeling and expressiveness. Perry always
sounds mildly annoyed with every situation he finds himself in. It's especially
unfortunate given the interesting nature of the dialogue. Perry, being immortal,
has a unique perspective on the struggles that take place around him. This
allows the writers to introduce some interesting ideas and situations, and for
Perry to react to them in an unusual fashion.
The Immortals of Terra is the kind of game that makes you wish it were just a
bit better. It has all of the prerequisites for an amazing game: good graphics,
strong fiction to draw upon, and an interesting plot. Unfortunately it stumbles
in its execution of gameplay, and not because it tries to hard to do something
new. On the contrary, where Immortals falls short is in its stubborn emphasis on
tried (but definitely not true), uninventive adventure game staples. The game is
fun enough (and has enough of a built-in audience) that it should do well at
retail. Here's hoping that the next game in the series takes a chance and tries
something new.
In The End, This Game Hath Been Rated:
75%.
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