By Tom Cross
The Immortals of Terra is an extremely attractive package. It's the video
game adaptation of the extremely successful Perry Rhodan sci-fi novels, and it
realizes this impressively deep and storied universe using attractive graphics
and a slick presentation overall. Right out of the gate, it's apparent that you
really should know a little about the universe of Perry Rhodan. The titular hero
is one of a number of interstellar "immortals" living in the 4000 A.D.s, so
called because the only way they can die is through unnatural, violent means (as
opposed to sickness or aging). Likewise, there are many alien races, and a whole
encyclopedia's worth of galactic history to catch up on (the series started in
1961).
For the most part, it is enough to check out the game's website, which
handily sums up the character's origins and present situation. Likewise, there
are many in-game encyclopedia entries. For Rhodan diehards, this is likely an
annoyance, but for newcomers like me (who also like to read lore entries in
games), these are lifesavers. You'll quickly be introduced to the game's
somewhat reluctant hero, Perry Rhodan, the Regent of a planet teeming with an
advanced civilization. Mysterious robots assault Perry's offices, capture
Perry's old friend (and mother of their long-dead son) Mondra Diamond, and Perry
is locked into his residence. From here, you have to escape, determine who was
behind the attack, and find Mondra.
It's a story that spans multiple planets and various interesting locations,
from scientific communities to the dangerous edges of space to gleaming
skyscrapers. Through it all, the character of Perry Rhodan is revealed and
explored. The story was written specifically for the game, so it's not a rehash
of a book. It shows, as Perry explores his universe and makes discoveries that
will change the Perryverse for good. Betrayal, conspiracies on a galactic level,
criminals of the worst sort, and old friendships all feature prominently in
Immortals of Terra.
It's a bit disappointing then, to realize that while the people behind
Immortals obviously went to a lot o trouble to make their game a viable part of
the series, they didn't produce the most fantastic game, play-wise. You'll be
asked to collect items, examine them and plug them into a universal encyclopedia
that will give you in-depth information on them, and then apply them to each
other and the environment. It's annoying to realize that most puzzles are solved
in two ways: returning to often-random NPCs to see if they've changed places or
dialogues, or identifying items. Most of the time, if you're stuck, all you have
to do is plug every new item into the ever-present galactic encyclopedias, and
you'll be given a new bit of information.
The problem is not that you have to constantly identify objects, it's that
there's no reason for why you have to identify them. Many times you'll suspect
that you can solve a puzzle a certain way, but you won't be able to complete it
until the surprisingly unknowledgeable Perry has been "reminded" of the object's
usefulness by the computers he constantly relies on.
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